This is my first recipe on video (english subtitle is available!). To celebrate the end of season 2 of Game of Thrones, I have created a recipe : « The Game of Thrones Cake ». It's a chocolate fondant with toffee candies. The full tutorial is in the description box below the video. Bon appétit ! =)
The Waiting Game is a free downloadable videogame for Mac and PC about wasting time. In it, you play as yourself. Tap your fingers on your desk. Earn points. If you get enough points, you'll get a better desk. You must balance speed, accuracy and endurance if you want to become the TAPPING MASTER and eventually reach TRANSCENDENCE. Are you up for the task? [more inside]
The team I head up just launched an app we've been working on for months. It's called Split Decision: the nonsense vs knowledge game. It's a trivia game where what matters isn’t knowing the answer beforehand, it's choosing right, right now. It’s a nice inversion of what normally matters in quizzes, as the choice mechanic helps get rid of the predestination and futility you can get with Trivial Pursuit et al, and gives the game more pace and fun. [more inside]
After two long years, my dream project is done. Gimbal has multiplayer, a physics engine, buildable vehicles, and an old-style client/server model where the players can host their own games. I just launched it, and there is already a small player base. [more inside]
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
We've recently released our first original smartphone game, Zombies, Run! It's a running game and audio adventure for iOS (and soon, Android) where you run in the real world while getting story and instructions through your headphones. As you run, you also get chased by zombies (so you need to speed up) and you automatically collect supplies that you can use to grow your home base, Abel Township. Today, we also launched our free 75 page book, The Runner's Guide, with more background on the world of Zombies, Run! plus the script and audio for Mission 1. [more inside]
It's a 2D fighting game for iPhone and iPad. Bonus: features music from mefi's CarrotAdventure! [more inside]
"These automatic arms" is a short Windows game -- maybe 15 minutes long. You appear not to be in control of your arms. Bystanders may be in danger. A tin foil hat may help? Reunite with your child and give them a proper hug. [more inside]
Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape, collecting resources and building structures and tools to survive. [more inside]
A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. Direct Download (450 kB jar file). [more inside]
Dueling Masters of Space time is a two player board game my family invented about 30 years ago. It's a kind of amalgam of Battleship, Chess, and Stratego, along with some unique aspects of its own. [more inside]
The famous Tiled map editor is a powerful open source application for creating tile-based maps for use in video games, but what happens when we bring that level of versatility to anything that can run a modern browser? Add in the ability to create maps as large as you can imagine, allow editors in the same space to see each others work in real time, and this open source project could help facilitate a level of collaboration previously difficult to achieve. The end goals of this include use as a classroom teaching tool to spark young imaginations and hopefully generate interest in software development through simple games. It's a work in progress, so please feel free to let me know if there's anything you'd like to see.
Your possessive, manipulative, jealous boyfriend has snapped and is coming after you. Unfortunately, he's a vampire. You must survive until dawn. (NB: Java applet) [more inside]
Dead Party is a game made for the 22nd Ludum Dare 48 hour competition. You're a cat, and you must escort friendly ghost cats out of the level. It's Ico meets Diablo meets Smash TV. With cats. [more inside]
A friend and I decided we wanted to get some Android development under our belt. What better way than to make a retro-themed videogame that harkened back to one of the favorites from my youth? Droidius: 1945 is a short, vertical shooter with old-school graphics and a kickin' rad soundtrack to match. Only a daring ace with skills to match can defeat Hitler and the Nazi Menace. Will you deliver victory? Or defeat? It's at your skillful fingertips!
RPG Write is a tool to help you beat writer's block, by giving you RPG-style incentives when you write. We've all been there, stuck playing an RPG for a few more minutes, "just until I level." Many of us have been grinding that last bit of XP when we should have been writing! Rather than fight it, we've decided to cave to the compelling nature of RPGs!
A co-op wastelands caravan card game for 1-4 players that lasts 30-45 minutes. Race for the Galaxy Vs. Magic the Gathering with a splash of euro gaming in a dirty Fallout post apocalyptic setting. This will be kickstarter.com funded and I would love any help with card ideas and mechanics. [more inside]
I'm teaching myself the blitting-centric Flash games library Flixel, and my Hello World program sort of got carried away and turned into this silly little platformer in which you try to collect favorites while avoiding the menacing flags. Fifteen levels in three worlds (blue, green, and grey), random fave and flag placement, and, in fine oldschool platformer fashion, compensating for it's shortness by being unfairly hard in spots. Features chiptune snippets of matthewchen is Spamming and Doing the Churlish Pule!
Invent meanings for the letters shown and try to win the most votes. Play against others on your PC or smartphone*. [more inside]
This is a project I started a few months ago via Kickstarter, and the fruits of my labors are now available. It's an abstract puzzle game where you slide blocks around by tilting your device (touch-controlled sliding is also available if you're tilt-wary). [more inside]
I spent five years making a graphical text adventure about cryptozoology. I cast actors*, created and photographed cryptids and (leveraging the magic of Creative Commons) listened to hundreds of hours of music until I had a 70-song soundtrack. I visited New Mexico twice to shoot on location and tried to make it as funny as possible -- as if Magnetic Scrolls were coming back any day now. It's called Cryptozookeeper, and while you can buy a two-disc pack, it's also available to download, in whole and for free, for Windows, Linux and OS X. [more inside]
I helped make the games and treasure hunt for a BBC Two series called The Code, a fantastic three-part series about maths in the world around us presented by Prof. Marcus du Sautoy. While it's just finished, you can still watch clips; play games about tessellation, prime numbers, symmetry (this one is awesome), and physics; and tackle our beautiful, free 84 page book of puzzles. Then there's the treasure... [more inside]
Launch, transport, and boost your diver into the pool. Blast enemy squirt guns and boxes. Fly high, collect coins, and don't miss! The mobile version is free. [more inside]
You take a photo with your iPhone, I analyze it and place an animal in the scene. [more inside]
I made a little free iPad app called Picture Chat. In it, two people (sharing the same iPad) talk not by speaking... but by typing any of the over 500 pictures to form picture sentences. In this video, you can actually see two of the robots (that come with the program) automagically talking to each other -- see robot communication weirdness ensue: http://www.youtube.com/watch?v=QBRmL7YXCZ8
"Up U Go!" is an iPad game I've been working on for the last few months. You control Burt, who is flying all around the world with the help of his trusty balloons. Dodge the local wildlife—as well as the buildings and trees—and swoop down to collect enough helium to fly on to the next land! We have what we think is a pretty great control scheme and we're all really proud of the way it came out! [more inside]
My agency created this game for a local poverty services non-profit. Too many people assume that being poor is the result of a moral failing or laziness. Hopefully SPENT challenges those assumptions. [more inside]
Super Mario-style flash fun! Bride and Groom are happily heading down the aisle when pieces of their wedding are scattered by the mischievous Mr. X. Can they find their food, friends, and decorations and save the day? [more inside]
MathFall is a genre defining, or genre defying, iPhone game that features elements of both puzzle and arcade gameplay. It is also a great educational tool that hones your math skills...in real time. [more inside]
Kobolds are simple creatures. They like to sit in pits. They like to eat. They like to make giant skull piles. You are here to help them fulfil these dreams. [more inside]
If you work in IT, know your way around a computer or are just a puzzle-loving nerd, you should check out this site. Each level contains the password to the next. Solve all 50 to earn the title of Ultimate Problem Solver.
My take on an old school fighter. Would love some feedback.
To celebrate the release of the new patch Boom Boat is free all day today! Free Friday! Grab it now! This physics puzzler is probably different than many of the physics games you've played before. [more inside]
I just finished my first iPhone/iPad game, Snack Words. You play head-to-head against other people, racing against the clock to find as many words as you can. I loved other games of this type (Jumbline, Word Warp, etc), but I really wanted to play with other people. Hope you enjoy!
For several months now, my first online game, Parliamentarian, has been in a playable testing phase. Even after months of testing, it's still a little rough around the edges, but our small player base seems to enjoy it. The game could use some more players, though, which is why I turn to Metafilter Projects. Vote on bills, stand in elections, and guide your political party and state to dominance in a Dune-like science fiction setting. After signing up, you will have to wait for your state to hold new elections.
I made this multiplayer bingo game to help you keep your sanity at SXSW (or any other place you find yourself drowning in social media buzzwords). Invite your friends to a game, then click off egregious jargon as you hear it spoken around you. Get five in a row and you "win"! Or lose, depending on how you look at it.
Zoom around the galaxy in a giant farting/vomiting/burping sumo robot, battling (and consuming) vicious space cannibals. It's a daft idea for a Flash game pushed completely over the top with music, animation and a storyline of conflict, betrayal and turbo-charged flatulence. [more inside]
A sequel to my one-button racing game Wavespark, this time you're collecting stars, racing between checkpoints, performing spectacular starbursts, or just goofing around however you feel like it. [more inside]
Happy Hour is a card game based around serving drinks. Currently in alpha/playtesting phase. [more inside]
Favimon is a browser-based game in which you battle your favourite websites, building a collection of icons as you attempt to conquer the web. Gotta cache 'em all! [more inside]
Curiosity is a new literary journal published by the Raven Book Store in Lawrence, Kansas. Issue one includes contributions from metafilter members Miko, COBRA!, luckypozzo, and Lentrohamsanin, as well as illustrations by Noel Tuazon and Adam Koford, and myself. [more inside]
Want to paint? Don't want to buy paint? Play the Sherwin-Williams Lucky Color of the Day game. Pick the right color and win a $100 gift card. You can try every day for the next 60 days. And every time you play, you're entered into the $4500 grand prize drawing. The site is fun and pretty and well-designed (if I do say so myself!).
A top down, 3rd person, 3d shooter game coded in one month for the TIGSource "A Game By It's Cover" competition. [more inside]
Somehow, Rob Manuel and I were lucky enough to be entrusted with Graham Linehan's beloved characters, so we've tried to pack the game with references to the show and daft memes. Apologies in advance for the rat song getting stuck in your head...
A nomic I started with some friends. We've only gotten through eight turns, so it's still fairly close to the original ruleset. Runs on phpBB 3.
Every week, I ask the strangers of the internet to submit the title and short description of a video game that doesn't exist. I'll then draw the box art for someone's pretend game and post the results each Saturday. A semi-dorky blend of lulz-y photoshop practice and a heartfelt love for video games.
I'm teaching myself AS3/Flash, and this is my first attempt at a game. It's very simple, and has a combinatoric soundtrack based on nine improvised counterpoint-ish things I recorded yesterday. [more inside]