4 posts tagged with game and space.
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Ten years ago I made a Flash game called Starcom (previously). For the past few years I've been working on an ambitious follow-up. Today I launched it into Early Access. [more inside]
A few years ago, I helped build a prototype of an original idea for a web game, and today it's out of beta and open to all! "What is it?" you ask. It's one of the very few games in which you are yourself and not playing a character. It is an experience you can have over the course of a month or so, a few minutes at a time. It increases your understanding of exobiology. It's exploring a new planet, one picture at a time. [more inside]
A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. Direct Download (450 kB jar file). [more inside]
I made a WWII Shoot 'em Up for Android
A friend and I decided we wanted to get some Android development under our belt. What better way than to make a retro-themed videogame that harkened back to one of the favorites from my youth? Droidius: 1945 is a short, vertical shooter with old-school graphics and a kickin' rad soundtrack to match. Only a daring ace with skills to match can defeat Hitler and the Nazi Menace. Will you deliver victory? Or defeat? It's at your skillful fingertips!