I've spent 30+ years fiddling with sports simulation games and using them to learn how to code. I think the only thing that made me finally finish this app was the fact that professional tennis has not been played in four months, but maybe also because I wanted to hone my Flutter skills. So here's my lifetime side-project -- a tennis simulation app that's neither a pong derivative nor a sports management game. It's not even really a game at all. But you can add yourself to the player list, and tap away to see how you do. Available for testing on Android, coming later for iOS.
I wrote and programmed a group role-playing app! The gist is everyone playing needs to be in the same room and have the app on their smartphone, and then they perform together a series of challenges. It's for 3-10 players, takes 20-45 min, ages 10+. The app is free, doesn't have ads, and doesn't track your info beyond what is strictly needed to run the game. [more inside]
Hey guys me and a few friends made this game. More links to the various app stores are over here, and the source over here.
My husband and I wrote this Android app for serious Scrabble players to train their anagramming ability. Unlike similar apps it allows the player to choose between various scrabble competition dictionaries (SOWPODS, TWL, etc), to choose to get a rack that includes J, Z, Q or Z, to require that at least one 7-letter word is available and to specify whether or not blanks should be allowed. Word definitions are available, although in my experience most Scrabble players don't really care about those! There's also a free version people can try out that doesn't have some of these "professional" features. [more inside]
I was working on being able to identify musical intervals by ear, but the apps I had tried weren't very fun. So instead of cursing the darkness, I got a few musical folks together and we made Project Unison, an app for iPhone, iPad, and iPod touch that turns interval ear training into a fun arcade game. [more inside]
The team I head up just launched an app we've been working on for months. It's called Split Decision: the nonsense vs knowledge game. It's a trivia game where what matters isn’t knowing the answer beforehand, it's choosing right, right now. It’s a nice inversion of what normally matters in quizzes, as the choice mechanic helps get rid of the predestination and futility you can get with Trivial Pursuit et al, and gives the game more pace and fun. [more inside]
Launch, transport, and boost your diver into the pool. Blast enemy squirt guns and boxes. Fly high, collect coins, and don't miss! The mobile version is free. [more inside]
I made a little free iPad app called Picture Chat. In it, two people (sharing the same iPad) talk not by speaking... but by typing any of the over 500 pictures to form picture sentences. In this video, you can actually see two of the robots (that come with the program) automagically talking to each other -- see robot communication weirdness ensue: http://www.youtube.com/watch?v=QBRmL7YXCZ8
"Up U Go!" is an iPad game I've been working on for the last few months. You control Burt, who is flying all around the world with the help of his trusty balloons. Dodge the local wildlife—as well as the buildings and trees—and swoop down to collect enough helium to fly on to the next land! We have what we think is a pretty great control scheme and we're all really proud of the way it came out! [more inside]