In 2004, Axe/Lynx (the deodorant brand) released an interactive advertisement that used then-new video features of the Flash platform. This was a year before YouTube, and the Internet went crazy about their new found ability to virtually tickle a woman lying on a bed. It fell off the Internet in 2009 and with the death of Flash you can't even (easily) see it on archive.org any more... so I recreated it for the modern web. [more inside]
I just whipped up a little website where you can draw something in the style of the Unknown Pleasures album cover and then export it as a gif.
This is for that tiny fraction of MetaFilter that might remember an old computer/board game called Code Name: Sector. Now you can play it in your browser. Yay?
Exobike is a silly little browser-based motorcycle racing game vaguely inspired by Excitebike as cloned on an early 80's educational computer by 14-year old me. You race along a straight track, avoiding obstacles and trying to minimize your time. [more inside]
Generate an image and slap the No Symbol on top! [more inside]
The disintegrator lets you select any valid audio file from your library (MP3, wav etc) which is supported by your browser. Once you click play the distortion level continually increases until you're left with a beautifully distorted cacophony! [more inside]
Can you help gran to survive winter? A game that portrays the bleak challenges faced by some older people via the medium of virtual pet toys. [more inside]
Prevent intractable wars in the Middle East with this 1 weird old trick. Uses HTML5 geolocation and the Sunlight Labs congress API, which are both pretty rad tools.
Gametron 7000 (GT7K) is a web-based game-building toolkit, designed and built by myself for use in non-programming-centric game design classes I've been teaching in NYC. It's almost all visual (no coding) and allows non-tech-savvy game creators to make fairly simple 2D sprite-based games. Even though it's a little rough around the edges, hopefully it's fun to use! [more inside]
A simple web toy for creating absurdly-crude tweetable pixel art. Warning: squinting may be required. [more inside]
Gratuities can be tricky: obligatory in some countries, but perceived as insulting in others. tipster.io aims to help travellers with an intuitive interface: devices and browsers that support geolocation receive tipping rates for their current location, while others can look up rates from a database of countries. [more inside]
This web-based application will plot the Mandelbrot set, let you zoom in on different sections and link to them (e.g. here). It requires a recent HTML5-capable browser (Firefox and Chrome both work). Source code is here under an open-source license. The website is entirely static. All processing happens on the browser.
Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape, collecting resources and building structures and tools to survive. [more inside]
I made an Android app for the popular Meow Reader website. Swipe your way through our gallery of reading cats. Be amazed by their beauty and their solid grasp of the written word. These cats are the antithesis of LOLcats, educated, refined bookworms with a curiosity that could kill. [more inside]
I'm proud to announce my first iPhone App: Gibberish Generator. This app allows you to generate pseudo-random sentences from lists of verbs, nouns, and the like. Optionally, you can enable your contacts, to allow them to be used in the random fun. The result can be tweeted or emailed to your friends. I can't imagine a more useful app than that. Perhaps I need a better imagination. [more inside]
The famous Tiled map editor is a powerful open source application for creating tile-based maps for use in video games, but what happens when we bring that level of versatility to anything that can run a modern browser? Add in the ability to create maps as large as you can imagine, allow editors in the same space to see each others work in real time, and this open source project could help facilitate a level of collaboration previously difficult to achieve. The end goals of this include use as a classroom teaching tool to spark young imaginations and hopefully generate interest in software development through simple games. It's a work in progress, so please feel free to let me know if there's anything you'd like to see.
Several months ago I linked to my first crack at writing a Pac-Man clone in HTML5. Based on mefite suggestions and my own revision plan, I've completely reworked my original code. Play as Pac-Man, Ms., or Jr., and select from several mazes. Original sound and graphics "borrowed" from MAME emulation. Works best in Chrome and Firefox. [more inside]
The early 1980s could have been a boom time for Cold War-themed arcade games. It wasn't, but what if it had been? On this website I'm using HTML5 to code up USA vs. USSR games that have that early 80s look and feel. [more inside]
By "arcade-quality", I mean that I captured the graphics and sound from the Pac-Man arcade ROM (via MAME), implemented the original ghost movement strategies, and tried to get the animation as smooth as the original. This implementation includes a high-score board, and can be expanded to accommodate multiple mazes. [more inside]
I occasionally make web-based quizzes for my friend's and co-workers to argue and compete over. They seem to enjoy them, perhaps you will too. How many well-known TV themes can you discern from this jumbled medley? An earlier quiz is also available.
I wanted zombo.com on my iPad. That is all.