This is my fan blog about the game Noita. I'm not great at the game; I just enjoy dying in novel ways, then sharing my photos of my trips, in the manner of an immortal tourist.
ReLarn is a fork ("variant") of the classic 80s Roguelike game Larn (by way of Ularn, another fork) that aims to preserve the spirit of the original game while being much better suited to modern computers. It also has a more maintainable code base. As such, most of the noticeable changes are bug fixes and quality-of-life improvements, albeit with a few extra touches here and there. This project has been out for a couple of years now but this is the first release that provides pre-built binaries, supports Microsoft Windows out of the box and will (optionally) run in its own window instead of a text console. The project website has a selection of screenshots, a list of notable changes from the original game and a full list of changes from Ularn 1.5-ish.
A bunch of my friends and I like roguelike computer games, and we keep organizing an annual community conference for players and developers of games in this beloved genre (such as Nethack) and games they've influenced (such as Dwarf Fortress). If you're into this kind of thing (or curious about it) and nearby, please join us for some neat and thoughtful talks about roguelikes, retrocomputing, procedural generation, and game design!
Do you like roguelike computer games (such as Nethack) or games they've influenced (such as Diablo, Dwarf Fortress, and Spelunky)? (See also: past Metafilter posts.) Roguelikes are a fascinating genre of game that started in 1980, with both old and new ones still actively developed. My friends and I are organizing a one-day conference about roguelike games on September 17, 2016 in downtown San Francisco! Get a ticket here. [more inside]
A Twitterbot showcasing exciting adventures in DUNSÖNs & DRAGGANs 1st Edition - a fantastical/Scandinavian world of monsters, treasure, good value furniture, and stylish storage solutions. Enter if you dare! Also can you pick up some bag clips for me? And some meatballs. And grab one of those cool lamps. Ages 12 and up. Requires 20-sided hex wrench (included). [more inside]
I have a book out! It's a compilation of my @Play columns on roguelike games, with some new material. It's part of the current StoryBundle too, with some new material. ALSO, one piece on the book is up as @Play 83, AND another is up now on Kotaku! [more inside]
I made a game! It's a roguelike. Would appreciate any suggestions and feedback to continue improving it. [more inside]
@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
Rogue is the original roguelike game. I made the java applet version of it in 1997 here. I wrote hexagonal rogue a few years later. [more inside]
I've been working on a website that lets people play ASCII roguelikes in the browser. It's pretty close to feature complete but a few things are broken. Have a play. [more inside]
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
Roguelike Radio is a weekly podcast that reviews roguelike games, one per episode. I join in with Episode 3, on Brogue. Other participants in various episodes include Andrew Doull (of Unangband), Scott Edgar, Erez Ben-Aharon and Darren Grey.