142 posts tagged with game.
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A free, one-button arcade game for Windows and Mac. [more inside]
Ghost Patrol: Late Night Snack
Some friends and I made an IRL puzzle hunt. We ran it near the end of July, and now all the puzzles, hints, and solutions are up online, for your print-and-play enjoyment. This is in the same vein as DASH or Puzzled Pint. [more inside]
RGBPONG - An Android game
Pong meets Simon Says. A retro-arcade-style mobile game available on Google Play. [more inside]
Roguelike Celebration, September 17 in San Francisco
Do you like roguelike computer games (such as Nethack) or games they've influenced (such as Diablo, Dwarf Fortress, and Spelunky)? (See also: past Metafilter posts.) Roguelikes are a fascinating genre of game that started in 1980, with both old and new ones still actively developed. My friends and I are organizing a one-day conference about roguelike games on September 17, 2016 in downtown San Francisco! Get a ticket here. [more inside]
Sand and Stars
A short story game about being lost in an unfamiliar place. [more inside]
A pun generator
Link finding things
Doo doo doo! This is Link finding things on the web and holding them up for you to see, as he does! Except he's doing it on Twitter instead of your NES, which doesn't even work unless you hold in the cartridge a certain way.
Shit VCs Say
A quiz game that takes a critical look at some of the weirder propaganda coming out of Silicon Valley. It's a quick play through and I'd love feedback. There's a short writeup with screenshots for those interested: http://www.buzzfeed.com/westleyargentum/stuff-vcs-say And the code is here: https://github.com/buzzfeed-openlab/shit-vcs-say
Book compilation, @Play: Exploring Roguelike Games
I have a book out! It's a compilation of my @Play columns on roguelike games, with some new material. It's part of the current StoryBundle too, with some new material. ALSO, one piece on the book is up as @Play 83, AND another is up now on Kotaku! [more inside]
Code Name: Sector
This is for that tiny fraction of MetaFilter that might remember an old computer/board game called Code Name: Sector. Now you can play it in your browser. Yay?
Tennis For Two
One of the most fun projects I worked on this year was a recreation of William Higinbotham's 1958 videogame, Tennis For Two, which has been installed in the New York Historical Society's Silicon City exhibition, up through mid-April, 2016. I worked with Brookhaven National Laboratory to build an accurate recreation of the original game in Unity, and the end result is something that I'm quite proud of. I wrote a bit of a postmortem about it. If any of you will be in New York City during the exhibition, I think you'd enjoy it. For best results, bring a friend to play against!
Tetrakinesis is a puzzle game for windows that's easy to learn, but difficult to master. 25 levels of grid destroying madness. [more inside]
I made a game! It's a roguelike. Would appreciate any suggestions and feedback to continue improving it. [more inside]
Rook Trader, an interesting and occasionally alarming internet game
A game where you play as a bird, or possibly as a chess piece, or somehow both. You want shiny and warm things for your nest. Fly to other nests and negotiate trades for your existing shiny and warm things. Accrue wealth. Crash the economy for fun and profit. [more inside]
Monkey Pop: The Experiment
Monkey Pop is a local 2-player game you play on a shared keyboard. You can play it right in the browser, or download a Mac or Windows version. Computer only, no mobile version, sorry. It's sort of a retro single-screen platformer in the vein of Joust or the original Mario Bros, except with monkeys and saws and brain control helmets. [more inside]
Exobike: Motorcycle racing for the Commodore Pet^W^W^Wyour browser
Exobike is a silly little browser-based motorcycle racing game vaguely inspired by Excitebike as cloned on an early 80's educational computer by 14-year old me. You race along a straight track, avoiding obstacles and trying to minimize your time. [more inside]
Unification of Physics and Economics under Information Theory
Uses abstract game theory and an application of EM theory to demonstrate a time-space-thought continuum. Originally posted two years ago. [more inside]
Win a Date with Channing Tatum: a Twine game
My first experiment with the Twine platform, inspired by Channing Tatum's recent AMA. Guess how many jellybeans are in a jar to win. Tell Channing about all your problems and Channing will make it better. [more inside]
asylum.exe - a retro chase game with a Dr. Mario-esque pill matching mechanic
asylum-exe is a GameMaker-created, retro-styled chase game for Windows in which the goal is to escape each room of a mental institution, being chased the whole way by the proverbial (and literal) men in white coats. 20 levels in which new twists to the game are added frequently. [more inside]
LiSE, the Life Simulator Engine
A rules based engine for life simulation games. Draw some graphs for your world model, build rules out of "cards" representing functions, let it run for a while, then rewind time, change things, and do it again differently. [more inside]
@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
Rogue on a hexagonal grid -- reimagined
Rogue is the original roguelike game. I made the java applet version of it in 1997 here. I wrote hexagonal rogue a few years later. [more inside]
Crazy Trick: Is it a clickbait headline or spam mail?
A simple quiz: Guess whether the text is from a subject in my spam folder or a news headline. Or: 21 scandalous true uncensored answers no one wants you to know, but everyone — including your future life partner — is talking about. [more inside]
Please Hold: A Representative Will Be With You Shortly!
A humorous interactive fiction/visual novel game about dealing with customer service representatives. Available free for download on Windows, Linux & OSx (40mb .zip). [more inside]
Dragondot 2 - sidescrolling circular dragony action!
I've recently completed my first Unity game, and I'm pretty proud of it. Much like the original, Dragondot 2 features a heroic circular dragon defending her territory from encroaching monsters, collecting gold to level up and gain new powers, and protecting/tolerating/eating her loyal kobold followers. The game features a diverse cast of foes, including four distinctive and challenging boss fights which will test your mastery of all your draconic combat abilities. There's a free demo built right into the website, and if you try it and want more the full game is only $3. [more inside]
Hextris: A fast paced puzzle game
Hey guys me and a few friends made this game. More links to the various app stores are over here, and the source over here.
Survivor's Fieldbook - A Post Apocalyptic ... something.
It's a zombie apocalypse rogue-like/sim, where you direct survivors in saving others. Think FTL+Dwarf Fortress+Zombies. It's fairly early in development, but I think it's at an enjoyable stage where near limitless zombie stories play out before you.
776 - 778 - 780
Surrealist video game featuring jet bikes [more inside]
Keepskor: Build games around the people you follow on Twitter and Instagram [iOS]
Do you use Twitter? Instagram? Don't you wish there was a more fun way to look at the feeds than just a list of tweets? With Keepskor, you can build mini-games ("Who said it?" or "Who shot it are our first ones) that allow you to challenge this vs. that. [more inside]
Airships, a dieselpunk ship-building RTS
A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices. I've been working on this since October and just released an "early access" version. [more inside]
A few years ago, I helped build a prototype of an original idea for a web game, and today it's out of beta and open to all! "What is it?" you ask. It's one of the very few games in which you are yourself and not playing a character. It is an experience you can have over the course of a month or so, a few minutes at a time. It increases your understanding of exobiology. It's exploring a new planet, one picture at a time. [more inside]
Can you help gran to survive winter? A game that portrays the bleak challenges faced by some older people via the medium of virtual pet toys. [more inside]
Minecraft Labyrinth Map
A few weeks ago my 8 year old daughter was set an assignment to bring an ancient Greek myth to life, and she decided to do the project in the game Minecaft. It ended up being something we worked on together most nights for a couple of weeks and we had a heap of fun. Now she needs something tangible to turn in, and some comments from other players would be ideal. So.. if you have the game installed and want to spend a few minutes enjoying our work please head over to http://labyrinth.tinla.com/ and follow the instructions. [more inside]
The Lost Crypts
A fast-paced dungeon delving webgame inspired by Gauntlet and roguelikes. [more inside]
Whose Closet Is It Anyway?
A game where you're shown an outfit and have to guess the owner. Includes characters from TV, film, gaming, and the darkest corners of pop culture. Made by repurposing the DIY costume guides from Carbon Costume.
Scrablet (Pro) Scrabble Trainer App
My husband and I wrote this Android app for serious Scrabble players to train their anagramming ability. Unlike similar apps it allows the player to choose between various scrabble competition dictionaries (SOWPODS, TWL, etc), to choose to get a rack that includes J, Z, Q or Z, to require that at least one 7-letter word is available and to specify whether or not blanks should be allowed. Word definitions are available, although in my experience most Scrabble players don't really care about those! There's also a free version people can try out that doesn't have some of these "professional" features. [more inside]
Trichrome, a fast-paced game of tactical pattern making.
Make large triangles out of four smaller ones. It's a simple concept, but you score more points and earn more time by extending your triangle combos into more complex shapes. A completed combo returns a newly upgraded tile, and you match those up the same way. There's a timer, and you push it back by gathering initial tiles. By making different shapes, you can unlock symmetry, mirror and kaleidoscopic bonuses and even capture other tiles to raise your score multiplier up to 20x or more. Most games take about 5-10 minutes to complete. There are 30+ achievements and 3 leaderboards to measure your skill; Game Center supported on iOS and OSX. [more inside]
Project Unison: A musical interval ear training game for iOS
I was working on being able to identify musical intervals by ear, but the apps I had tried weren't very fun. So instead of cursing the darkness, I got a few musical folks together and we made Project Unison, an app for iPhone, iPad, and iPod touch that turns interval ear training into a fun arcade game. [more inside]
My first commercial video game just got published on Xbox Live Indie Games this week. 'Death Goat is a bloody twin-stick shooter featuring hordes of brutal enemies & eardrum destroying Heavy Metal. Featuring the music of Between The Buried And Me, God Forbid, Holy Grail, Vanisher, Konkeror, Immortal Guardian, Lorelei and Ovid's Withering.' Check it out.. or don't! youtube trailer. facebook page.
Tired of jump&run on your smart phone? Move yourself!
You are an Android user? In the Google Play Store reside numerous games for users to pass the time. The new app "Color&Move" broadens this variety with a little game of color recognition. Have fun! [more inside]
Explode patents. Freeze patents. Set patents on fire. Dissolve them in acid. But they'll fight back. A sidescrolling shooter inspired by the awfulness of patent illustrations. Available on Windows/Mac/Linux.
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I made AN EXPERIMENTAL INDIE 1D ROGUELIKE called YOU ARE DEAD [more inside]
Paper Galaxy, our adorable new iOS game, is out today! Yay!
ONOPO is a reimagining of an iconic American board game. I attempted to simplify and clarify the game system, removing any thematic metaphors and other non-essential elements. Inspired by abstract strategy games, I designed a minimal iconographic system which uses as little language as possible. [more inside]
Game of Thrones - Iron Throne Cake (How to)
This is my first recipe on video (english subtitle is available!). To celebrate the end of season 2 of Game of Thrones, I have created a recipe : « The Game of Thrones Cake ». It's a chocolate fondant with toffee candies. The full tutorial is in the description box below the video. Bon appétit ! =)
The Waiting Game : A Boring Videogame About Wasting Time.
The Waiting Game is a free downloadable videogame for Mac and PC about wasting time. In it, you play as yourself. Tap your fingers on your desk. Earn points. If you get enough points, you'll get a better desk. You must balance speed, accuracy and endurance if you want to become the TAPPING MASTER and eventually reach TRANSCENDENCE. Are you up for the task? [more inside]
Split Decision: a trivia game about decisions, not knowledge
The team I head up just launched an app we've been working on for months. It's called Split Decision: the nonsense vs knowledge game. It's a trivia game where what matters isn’t knowing the answer beforehand, it's choosing right, right now. It’s a nice inversion of what normally matters in quizzes, as the choice mechanic helps get rid of the predestination and futility you can get with Trivial Pursuit et al, and gives the game more pace and fun. [more inside]
Gimbal - Multiplayer Shooter Game with Buildable Vehicles
After two long years, my dream project is done. Gimbal has multiplayer, a physics engine, buildable vehicles, and an old-style client/server model where the players can host their own games. I just launched it, and there is already a small player base. [more inside]
Roguelike Radio Interview with Glenn Wichman
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.