Make No Wonder (HTML5 game)
March 26, 2012 4:48 PM   Subscribe

Make No Wonder (HTML5 game)
Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape, collecting resources and building structures and tools to survive.

The game is coded in HTML, JavaScript and PHP, and makes use of HTML5 Canvas and jQuery.

I conceived, designed, and coded the game. It's fully playable, although I'm continuing to add things. I'm also working on an app version. I received a Professional Project Grant from the Newfoundland and Labrador Arts Council to work on this project.

Give it a try! Comments and suggestions are most welcome. I also made Favimon (previously).
Role: Artist, Designer, Coder
posted by oulipian (8 comments total) 9 users marked this as a favorite
This project was posted to MetaFilter by theodolite on March 29, 2012: No man is an island

This is fantastic. Just got the whirly thing. I'll admit that I "cheated" a little bit (did some view source so I could see the one thing I hadn't already made), but it was pretty easy to figure out.
posted by clicking the 'Post Comment' button at 8:19 AM on March 27, 2012


Thanks, I'm really glad you liked it! I've been working on it for almost a year. It's good to know the 'ending' isn't too hard to figure out.
posted by oulipian at 8:33 AM on March 27, 2012


Wow, this is good! Relaxing.
posted by the dief at 6:34 AM on March 28, 2012


This is really fun!! Still playing!
posted by Salvor Hardin at 3:19 PM on March 28, 2012


Very addictive! Thanks for making this.
posted by gofargogo at 11:45 AM on March 29, 2012


Thanks, all! It's very gratifying to see it posted to the blue.
posted by oulipian at 12:47 PM on March 29, 2012


so, spoilers, but also feedback.

You can't get all of the radio transmissions about the plane until you are on high ground, and you can't get on high ground until you have boots, and you can't get boots until you find the plane.

Maybe I was missing something, but I found the plane super early on, but the radio transmissions made me feel like I might be missing something else... was I?
posted by jonbro at 6:41 AM on March 30, 2012


(SPOILERS)

Hi jonbro, thanks for the feedback! The narrative is definitely a little confusing, it's something I'm working on. The game implies that you have survived the plane crash. The radio messages are meant to alert you that someone is looking for you. If you pay attention to the radio messages (and have boots and charcoal) you can make something special happen.

Also, the wire is not always in the same place, so it is possible to get boots without finding the plane.
posted by oulipian at 8:11 AM on March 30, 2012


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