I worked up a rough translation of one of the collaborative story-telling games linked in this post: Pre-Surrealist Games. It's called "The Impromptu Tale," and there's a lot to it that modern tabletop gamers may find familiar.
It feels like there's a Wordle clone for everybody nowadays. But I decided to go in a slightly different direction when I made DNDle, a game in which you try to guess the Dungeons & Dragons "monster of the day" by assigning values to its attributes and being told where you've got them right. [more inside]
An old prototype SF game about mysteries, weird aliens, and managing your crew. [more inside]
A retro-inspired pro wrestling role playing game I've been working on, set in the territorial era of pro wrestling (the 60s-80s more or less). It's pay-what-you-can and will be forever. [more inside]
A darkly amusing roleplaying game of goblin commandos in the armies of The Twilight Lord. Inspired by WW2 movies, Pratchett and Cornwell. Featuring goblin mayhem, satire and grotesquery.
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. Direct Download (450 kB jar file). [more inside]
RPG Write is a tool to help you beat writer's block, by giving you RPG-style incentives when you write. We've all been there, stuck playing an RPG for a few more minutes, "just until I level." Many of us have been grinding that last bit of XP when we should have been writing! Rather than fight it, we've decided to cave to the compelling nature of RPGs!