I wanted to make a simple webgame similar to those old Flash ones where you eat smaller fish & avoid bigger ones. A 'budget' of 1-1.5 days seemed sensible and I tweeted updates while building it.
Mixolumia is an entrancing, musical block-clearing puzzler released on itch just the other day. I wound up documenting the 18-month development process in a big twitter thread (also in twitter moment format) that folks have found interesting. Besides bringing a fresh twist to the puzzler genre, Mixolumia also has a dynamic soundtrack (by Josie Brechner and myself) that responds and evolves as you play. The cool thing is that the music system is open to players to create and share their own songs/sound packs. There's documentation on how to do that if you're interested in reading how it works. The game comes with a wide range of color palettes and players can customize and create their own as well. [more inside]
Over the last five years, I've been working on a steampunk strategy game about building airships and fighting with them. Two days ago, I released it!
I'm making a serial game that's half visual novel, half mech brawler, about gay disasters beating up neonazis in an alternate universe version of the American Southwest! Here are the first two episodes.
An old prototype SF game about mysteries, weird aliens, and managing your crew. [more inside]
An online game specifically made to call out Elon Musk on his collaborationism with the Trump regime. Will you manage to board the Mars rocket, or will you be crushed by an unsympathetic bureaucracy?
Odlaw (as seen on Waypoint) is a two-player stealth game about visual distraction. You and your opponent must seek each other out in a field of one hundred fake players, but with such a populated space, the first challenge is to find yourself. There's also a black-and-white mode for folks who have trouble discerning color.
ChipChange is a puzzle platforming game made for Github's Game-Off-2013 competition. Play Flash Version. According to the rules of the contest, the full source code and all assets are available under the CC-NonCommercial-ShareAlike license through github. The game was created using Unity 4.31, which can be downloaded for free here. The new 2D Tools (physics and sprite-animation) are used throughout the game.