In 2004, Axe/Lynx (the deodorant brand) released an interactive advertisement that used then-new video features of the Flash platform. This was a year before YouTube, and the Internet went crazy about their new found ability to virtually tickle a woman lying on a bed. It fell off the Internet in 2009 and with the death of Flash you can't even (easily) see it on archive.org any more... so I recreated it for the modern web. [more inside]
Started in mid-December of 2018, FLASHBack is intended as a two year long collection of weekly blog post essays in no-particular order, each covering one or more Flash Animations from the early web, celebrating the variety and the insanity of the genre, before Adobe relegates Flash to the End-of-Life bin at the end of 2020. By the end of it, it'll be sort of my "Top 100+" list. Often includes non-Flash bonus trivia. [more inside]
ChipChange is a puzzle platforming game made for Github's Game-Off-2013 competition. Play Flash Version. According to the rules of the contest, the full source code and all assets are available under the CC-NonCommercial-ShareAlike license through github. The game was created using Unity 4.31, which can be downloaded for free here. The new 2D Tools (physics and sprite-animation) are used throughout the game.
A fast-paced dungeon delving webgame inspired by Gauntlet and roguelikes. [more inside]
A "game" (requires flash). [more inside]
I'm teaching myself the blitting-centric Flash games library Flixel, and my Hello World program sort of got carried away and turned into this silly little platformer in which you try to collect favorites while avoiding the menacing flags. Fifteen levels in three worlds (blue, green, and grey), random fave and flag placement, and, in fine oldschool platformer fashion, compensating for it's shortness by being unfairly hard in spots. Features chiptune snippets of matthewchen is Spamming and Doing the Churlish Pule!
Zoom around the galaxy in a giant farting/vomiting/burping sumo robot, battling (and consuming) vicious space cannibals. It's a daft idea for a Flash game pushed completely over the top with music, animation and a storyline of conflict, betrayal and turbo-charged flatulence. [more inside]
You win by catching your opponent of guard with your single attack or by quickly counter striking when your opponent attacks. This is a two player game, so bring a friend. [more inside]
Seven years in the making, Dungeon Escape is a flash homage to classic laserdisc games like Dragon's Lair and Space Ace. [more inside]
Somehow, Rob Manuel and I were lucky enough to be entrusted with Graham Linehan's beloved characters, so we've tried to pack the game with references to the show and daft memes. Apologies in advance for the rat song getting stuck in your head...
I'm teaching myself AS3/Flash, and this is my first attempt at a game. It's very simple, and has a combinatoric soundtrack based on nine improvised counterpoint-ish things I recorded yesterday. [more inside]