A narrative strategy game inspired by King of Dragon Pass and A Dark Room. Your people are exiled to an island full of strange creatures, and you must figure out how to survive, building a new society in the process.
Your people live in a city on the animal, a gigantic turtle. It is time for her to go to the ocean and lay her eggs. Can you survive the trip? A strategy game about ever-changing environments. [more inside]
Over the last five years, I've been working on a steampunk strategy game about building airships and fighting with them. Two days ago, I released it!
An old prototype SF game about mysteries, weird aliens, and managing your crew. [more inside]
An online game specifically made to call out Elon Musk on his collaborationism with the Trump regime. Will you manage to board the Mars rocket, or will you be crushed by an unsympathetic bureaucracy?
A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices. I've been working on this since October and just released an "early access" version. [more inside]
Explode patents. Freeze patents. Set patents on fire. Dissolve them in acid. But they'll fight back. A sidescrolling shooter inspired by the awfulness of patent illustrations. Available on Windows/Mac/Linux.
A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. Direct Download (450 kB jar file). [more inside]
Your possessive, manipulative, jealous boyfriend has snapped and is coming after you. Unfortunately, he's a vampire. You must survive until dawn. (NB: Java applet) [more inside]
Kobolds are simple creatures. They like to sit in pits. They like to eat. They like to make giant skull piles. You are here to help them fulfil these dreams. [more inside]