A game where you play as a bird, or possibly as a chess piece, or somehow both. You want shiny and warm things for your nest. Fly to other nests and negotiate trades for your existing shiny and warm things. Accrue wealth. Crash the economy for fun and profit. [more inside]
Monkey Pop is a local 2-player game you play on a shared keyboard. You can play it right in the browser, or download a Mac or Windows version. Computer only, no mobile version, sorry. It's sort of a retro single-screen platformer in the vein of Joust or the original Mario Bros, except with monkeys and saws and brain control helmets. [more inside]
Exobike is a silly little browser-based motorcycle racing game vaguely inspired by Excitebike as cloned on an early 80's educational computer by 14-year old me. You race along a straight track, avoiding obstacles and trying to minimize your time. [more inside]
Uses abstract game theory and an application of EM theory to demonstrate a time-space-thought continuum. Originally posted two years ago. [more inside]
My first experiment with the Twine platform, inspired by Channing Tatum's recent AMA. Guess how many jellybeans are in a jar to win. Tell Channing about all your problems and Channing will make it better. [more inside]
asylum-exe is a GameMaker-created, retro-styled chase game for Windows in which the goal is to escape each room of a mental institution, being chased the whole way by the proverbial (and literal) men in white coats. 20 levels in which new twists to the game are added frequently. [more inside]
A rules based engine for life simulation games. Draw some graphs for your world model, build rules out of "cards" representing functions, let it run for a while, then rewind time, change things, and do it again differently. [more inside]
@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
Rogue is the original roguelike game. I made the java applet version of it in 1997 here. I wrote hexagonal rogue a few years later. [more inside]
A simple quiz: Guess whether the text is from a subject in my spam folder or a news headline. Or: 21 scandalous true uncensored answers no one wants you to know, but everyone — including your future life partner — is talking about. [more inside]
A humorous interactive fiction/visual novel game about dealing with customer service representatives. Available free for download on Windows, Linux & OSx (40mb .zip). [more inside]
I've recently completed my first Unity game, and I'm pretty proud of it. Much like the original, Dragondot 2 features a heroic circular dragon defending her territory from encroaching monsters, collecting gold to level up and gain new powers, and protecting/tolerating/eating her loyal kobold followers. The game features a diverse cast of foes, including four distinctive and challenging boss fights which will test your mastery of all your draconic combat abilities. There's a free demo built right into the website, and if you try it and want more the full game is only $3. [more inside]
Hey guys me and a few friends made this game. More links to the various app stores are over here, and the source over here.
It's a zombie apocalypse rogue-like/sim, where you direct survivors in saving others. Think FTL+Dwarf Fortress+Zombies. It's fairly early in development, but I think it's at an enjoyable stage where near limitless zombie stories play out before you.
Surrealist video game featuring jet bikes [more inside]
Do you use Twitter? Instagram? Don't you wish there was a more fun way to look at the feeds than just a list of tweets? With Keepskor, you can build mini-games ("Who said it?" or "Who shot it are our first ones) that allow you to challenge this vs. that. [more inside]
A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices. I've been working on this since October and just released an "early access" version. [more inside]
A few years ago, I helped build a prototype of an original idea for a web game, and today it's out of beta and open to all! "What is it?" you ask. It's one of the very few games in which you are yourself and not playing a character. It is an experience you can have over the course of a month or so, a few minutes at a time. It increases your understanding of exobiology. It's exploring a new planet, one picture at a time. [more inside]
Can you help gran to survive winter? A game that portrays the bleak challenges faced by some older people via the medium of virtual pet toys. [more inside]
A few weeks ago my 8 year old daughter was set an assignment to bring an ancient Greek myth to life, and she decided to do the project in the game Minecaft. It ended up being something we worked on together most nights for a couple of weeks and we had a heap of fun. Now she needs something tangible to turn in, and some comments from other players would be ideal. So.. if you have the game installed and want to spend a few minutes enjoying our work please head over to http://labyrinth.tinla.com/ and follow the instructions. [more inside]
A fast-paced dungeon delving webgame inspired by Gauntlet and roguelikes. [more inside]
A game where you're shown an outfit and have to guess the owner. Includes characters from TV, film, gaming, and the darkest corners of pop culture. Made by repurposing the DIY costume guides from Carbon Costume.
My husband and I wrote this Android app for serious Scrabble players to train their anagramming ability. Unlike similar apps it allows the player to choose between various scrabble competition dictionaries (SOWPODS, TWL, etc), to choose to get a rack that includes J, Z, Q or Z, to require that at least one 7-letter word is available and to specify whether or not blanks should be allowed. Word definitions are available, although in my experience most Scrabble players don't really care about those! There's also a free version people can try out that doesn't have some of these "professional" features. [more inside]
Make large triangles out of four smaller ones. It's a simple concept, but you score more points and earn more time by extending your triangle combos into more complex shapes. A completed combo returns a newly upgraded tile, and you match those up the same way. There's a timer, and you push it back by gathering initial tiles. By making different shapes, you can unlock symmetry, mirror and kaleidoscopic bonuses and even capture other tiles to raise your score multiplier up to 20x or more. Most games take about 5-10 minutes to complete. There are 30+ achievements and 3 leaderboards to measure your skill; Game Center supported on iOS and OSX. [more inside]
I was working on being able to identify musical intervals by ear, but the apps I had tried weren't very fun. So instead of cursing the darkness, I got a few musical folks together and we made Project Unison, an app for iPhone, iPad, and iPod touch that turns interval ear training into a fun arcade game. [more inside]
My first commercial video game just got published on Xbox Live Indie Games this week. 'Death Goat is a bloody twin-stick shooter featuring hordes of brutal enemies & eardrum destroying Heavy Metal. Featuring the music of Between The Buried And Me, God Forbid, Holy Grail, Vanisher, Konkeror, Immortal Guardian, Lorelei and Ovid's Withering.' Check it out.. or don't! youtube trailer. facebook page.
You are an Android user? In the Google Play Store reside numerous games for users to pass the time. The new app "Color&Move" broadens this variety with a little game of color recognition. Have fun! [more inside]
Explode patents. Freeze patents. Set patents on fire. Dissolve them in acid. But they'll fight back. A sidescrolling shooter inspired by the awfulness of patent illustrations. Available on Windows/Mac/Linux.
I made AN EXPERIMENTAL INDIE 1D ROGUELIKE called YOU ARE DEAD [more inside]
ONOPO is a reimagining of an iconic American board game. I attempted to simplify and clarify the game system, removing any thematic metaphors and other non-essential elements. Inspired by abstract strategy games, I designed a minimal iconographic system which uses as little language as possible. [more inside]
This is my first recipe on video (english subtitle is available!). To celebrate the end of season 2 of Game of Thrones, I have created a recipe : « The Game of Thrones Cake ». It's a chocolate fondant with toffee candies. The full tutorial is in the description box below the video. Bon appétit ! =)
The Waiting Game is a free downloadable videogame for Mac and PC about wasting time. In it, you play as yourself. Tap your fingers on your desk. Earn points. If you get enough points, you'll get a better desk. You must balance speed, accuracy and endurance if you want to become the TAPPING MASTER and eventually reach TRANSCENDENCE. Are you up for the task? [more inside]
The team I head up just launched an app we've been working on for months. It's called Split Decision: the nonsense vs knowledge game. It's a trivia game where what matters isn’t knowing the answer beforehand, it's choosing right, right now. It’s a nice inversion of what normally matters in quizzes, as the choice mechanic helps get rid of the predestination and futility you can get with Trivial Pursuit et al, and gives the game more pace and fun. [more inside]
After two long years, my dream project is done. Gimbal has multiplayer, a physics engine, buildable vehicles, and an old-style client/server model where the players can host their own games. I just launched it, and there is already a small player base. [more inside]
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
We've recently released our first original smartphone game, Zombies, Run! It's a running game and audio adventure for iOS (and soon, Android) where you run in the real world while getting story and instructions through your headphones. As you run, you also get chased by zombies (so you need to speed up) and you automatically collect supplies that you can use to grow your home base, Abel Township. Today, we also launched our free 75 page book, The Runner's Guide, with more background on the world of Zombies, Run! plus the script and audio for Mission 1. [more inside]
It's a 2D fighting game for iPhone and iPad. Bonus: features music from mefi's CarrotAdventure! [more inside]
"These automatic arms" is a short Windows game -- maybe 15 minutes long. You appear not to be in control of your arms. Bystanders may be in danger. A tin foil hat may help? Reunite with your child and give them a proper hug. [more inside]
Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape, collecting resources and building structures and tools to survive. [more inside]
A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. Direct Download (450 kB jar file). [more inside]
Dueling Masters of Space time is a two player board game my family invented about 30 years ago. It's a kind of amalgam of Battleship, Chess, and Stratego, along with some unique aspects of its own. [more inside]
The famous Tiled map editor is a powerful open source application for creating tile-based maps for use in video games, but what happens when we bring that level of versatility to anything that can run a modern browser? Add in the ability to create maps as large as you can imagine, allow editors in the same space to see each others work in real time, and this open source project could help facilitate a level of collaboration previously difficult to achieve. The end goals of this include use as a classroom teaching tool to spark young imaginations and hopefully generate interest in software development through simple games. It's a work in progress, so please feel free to let me know if there's anything you'd like to see.
Your possessive, manipulative, jealous boyfriend has snapped and is coming after you. Unfortunately, he's a vampire. You must survive until dawn. (NB: Java applet) [more inside]
Dead Party is a game made for the 22nd Ludum Dare 48 hour competition. You're a cat, and you must escort friendly ghost cats out of the level. It's Ico meets Diablo meets Smash TV. With cats. [more inside]
A friend and I decided we wanted to get some Android development under our belt. What better way than to make a retro-themed videogame that harkened back to one of the favorites from my youth? Droidius: 1945 is a short, vertical shooter with old-school graphics and a kickin' rad soundtrack to match. Only a daring ace with skills to match can defeat Hitler and the Nazi Menace. Will you deliver victory? Or defeat? It's at your skillful fingertips!
RPG Write is a tool to help you beat writer's block, by giving you RPG-style incentives when you write. We've all been there, stuck playing an RPG for a few more minutes, "just until I level." Many of us have been grinding that last bit of XP when we should have been writing! Rather than fight it, we've decided to cave to the compelling nature of RPGs!
A co-op wastelands caravan card game for 1-4 players that lasts 30-45 minutes. Race for the Galaxy Vs. Magic the Gathering with a splash of euro gaming in a dirty Fallout post apocalyptic setting. This will be kickstarter.com funded and I would love any help with card ideas and mechanics. [more inside]
I'm teaching myself the blitting-centric Flash games library Flixel, and my Hello World program sort of got carried away and turned into this silly little platformer in which you try to collect favorites while avoiding the menacing flags. Fifteen levels in three worlds (blue, green, and grey), random fave and flag placement, and, in fine oldschool platformer fashion, compensating for it's shortness by being unfairly hard in spots. Features chiptune snippets of matthewchen is Spamming and Doing the Churlish Pule!