127 posts tagged with game.
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What ARGs can teach us about QAnon

QAnon isn't an alternate reality game (ARG), but ARGs can teach us why QAnon is so popular – and how to restore the lack of trust that led to QAnon's rise. This 5700 word post draws on my 19 years of playing, documenting, designing, and running ARGs.
posted by adrianhon on Aug 2, 2020 - 0 comments

ReLarn: A classic Roguelike, updated

ReLarn is a fork ("variant") of the classic 80s Roguelike game Larn (by way of Ularn, another fork) that aims to preserve the spirit of the original game while being much better suited to modern computers. It also has a more maintainable code base. As such, most of the noticeable changes are bug fixes and quality-of-life improvements, albeit with a few extra touches here and there. This project has been out for a couple of years now but this is the first release that provides pre-built binaries, supports Microsoft Windows out of the box and will (optionally) run in its own window instead of a text console. The project website has a selection of screenshots, a list of notable changes from the original game and a full list of changes from Ularn 1.5-ish.
posted by suetanvil on Jul 19, 2020 - 0 comments

Tennis for when there's no tennis.

I've spent 30+ years fiddling with sports simulation games and using them to learn how to code. I think the only thing that made me finally finish this app was the fact that professional tennis has not been played in four months, but maybe also because I wanted to hone my Flutter skills. So here's my lifetime side-project -- a tennis simulation app that's neither a pong derivative nor a sports management game. It's not even really a game at all. But you can add yourself to the player list, and tap away to see how you do. Available for testing on Android, coming later for iOS.
posted by thorny on Jul 7, 2020 - 0 comments

Break Into Us

I made a web-based puzzle game. Players must solve clues to reduce the possible permutations for a series of combination locks and get them open. There are a couple of deliberately-easy tutorial levels at the start, but once you've solved the first one you can jump to any lock you please. [more inside]
posted by avapoet on Jun 27, 2020 - 14 comments

Motto

a playful ghost story brought to life by the one-of-a-kind way you see the world. Working with friends and Canada's National Film Board, we spent the past three years trying to develop a new vocabulary for a kind of interactive novella and portable treasure hunt. It's a curious adventure about a ghost named September and you can explore all six chapters free on your phone.
posted by Marquis on May 28, 2020 - 1 comment

Boast & Drive: A Squash Card Game

If you're bouncing off the walls, we have your antidote. Boast & Drive is a strategic card game for 2 to 6 players bringing to your living room the suspense and excitement of a squash match. Designed in Cleveland; made in the USA! Be the first to own the world’s best (and only) squash card game. Every purchase includes a donation to a member program of Squash & Education Alliance.
posted by MarkAnd on May 1, 2020 - 0 comments

Big Deal or No Big Deal

Guess which Wikipedia articles are most popular and win big! I made a game that mashes up Wikipedia data with Deal or No Deal's mystery briefcase gameplay. [more inside]
posted by oulipian on Mar 9, 2020 - 27 comments

Turtle Town

Your people live in a city on the animal, a gigantic turtle. It is time for her to go to the ocean and lay her eggs. Can you survive the trip? A strategy game about ever-changing environments. [more inside]
posted by Zarkonnen on Feb 20, 2020 - 1 comment

??, an emoji adventure

🐉 is a tiny emoji-based adventure game I made for the latest Ludum Dare game jam, built out of Javascript, HTML, CSS, and the game's internal emoji-based scripting language. [more inside]
posted by NMcCoy on Oct 7, 2019 - 6 comments

Cheating Hangman

I made a game of Hangman that "cheats" by changing the word it's thinking of in order to make it as hard as possible to guess. But while it cheats, it never lies: it remains consistent with what it's told you so far about the word length, matching letters, non-matching letters etc. [more inside]
posted by avapoet on Sep 26, 2019 - 8 comments

I built a text-based trivia game.

Having taken an 18-month diploma in web programming and not wanting to lose the skills I learned, I decided to create a text-based trivia game on the web. It also somewhat harkens back to the text-based BBS games of yore, which I grew up on. This week, I launched River of Kurn in an alpha state. It's totally playable, though winning conditions haven't yet been implemented. I'd love it if you'd take a look. (Note: not particularly mobile friendly at the moment, but that's coming soon(tm).) [more inside]
posted by juliebug on Sep 6, 2019 - 13 comments

Numble Jumber - Simple Browser Puzzle Game

The title basically says it all. I made a simple browser puzzle game. You try to move the five blocks from one side of the screen to the other and place them in order. DIFFICULTY: You can't move the blocks individually. It works best on a computer using the arrow keys, but can also use swipe on mobile. If you are looking to kill a few minutes at work, give it a try.
posted by Literaryhero on Aug 1, 2019 - 10 comments

The Long Talk (Round 3)

Here's how it works: each day you get an email, and you write one back. Everyone who writes back gets to keep playing, and the game gets more and more interesting as people drop off. We play until there's one person remaining and they're crowned the winner. Now gathering folks for round 3.
posted by jragon on May 21, 2019 - 4 comments

Starcom: Nexus

Ten years ago I made a Flash game called Starcom (previously). For the past few years I've been working on an ambitious follow-up. Today I launched it into Early Access. [more inside]
posted by justkevin on Dec 12, 2018 - 3 comments

A game that teaches kids 20 years of investing in 20 minutes

High school kids are still learning investing the way I did in the '90s: get a large sum of imaginary money and buy individual stocks for 8-10 weeks. Basically the exact wrong way to learn a lifelong investment strategy. (Not to mention these programs are often sponsored by groups representing the interests of investment brokerages.) We created Stax to take down "the stock market game." [more inside]
posted by missjenny on Nov 16, 2018 - 10 comments

The Long Talk, round 2

A few years ago I did an email game with these rules: everyone gets an email once a day. If you respond to it within 24 hours, you get to play the next day. We keep going until there's just one person remaining. It was a lot of fun. Now I'm kicking it off again and I'm looking for people who want to play. I set up a little google form here for anyone who wants to play.
posted by jragon on Oct 3, 2018 - 1 comment

Roguelike Celebration, October 6-7 2018 in San Francisco (third annual!)

A bunch of my friends and I like roguelike computer games, and we keep organizing an annual community conference for players and developers of games in this beloved genre (such as Nethack) and games they've influenced (such as Dwarf Fortress). If you're into this kind of thing (or curious about it) and nearby, please join us for some neat and thoughtful talks about roguelikes, retrocomputing, procedural generation, and game design!
posted by dreamyshade on Sep 4, 2018 - 1 comment

Airships: Conquer the Skies

Over the last five years, I've been working on a steampunk strategy game about building airships and fighting with them. Two days ago, I released it!
posted by Zarkonnen on Aug 18, 2018 - 2 comments

Mission Me is a smartphone game that promotes creativity in your real life

Inspired by a popular art installation I made for Burning Man, I've now crafted the app version! Mission Me encourages you towards creative experiments and real-life adventures for self-growth and hilarity!
posted by dustbo on Aug 17, 2018 - 3 comments

We Sacrificed Imaginary Kitties to Help People Avoid Real-Life Financial Disaster

Cat Insanity is a responsive browser game that slowly, inevitably forces you into the brutal massacre of imaginary cats*, all to capture the emotional experience of drowning in high-interest debt. [more inside]
posted by missjenny on May 22, 2018 - 7 comments

Android Game - Clear Synthesis: Bumbaroo and the Yellow Ghost

I made a phone game for Android! It is a casual/puzzle type game where the objective is to match blocks and empty the board. [more inside]
posted by Literaryhero on Mar 10, 2018 - 6 comments

Shift Change

A few weeks ago I made a text based game with Twine with one of my brothers that puts you in the shoes of a missile alert system tester in Hawaii on a recent January morning. [more inside]
posted by samuelfullerth on Feb 6, 2018 - 0 comments

Pocket Conspiracies, a group role-playing app

I wrote and programmed a group role-playing app! The gist is everyone playing needs to be in the same room and have the app on their smartphone, and then they perform together a series of challenges. It's for 3-10 players, takes 20-45 min, ages 10+. The app is free, doesn't have ads, and doesn't track your info beyond what is strictly needed to run the game. [more inside]
posted by Archibald Edmund Binns on Dec 15, 2017 - 3 comments

VirtuaVerse - A Cyberpunk Point & Click Adventure by Theta Division Games

Hello, I'd like to present to you the game I'm working together with my game dev team at Theta Division Games.

It's a cyberpunk point and click adventure called VirtuaVerse. I'm doing the story and soundtrack, Valenberg does the pixel art and elder0010 is our coder.

You can see some videos with gameplay and other stuff on our pages on Facebook and Twitter

MASTER BOOT RECORD
posted by MASTERBOOTRECORD on Nov 10, 2017 - 4 comments

Play Payba¢k

Payba¢k is a game designed to help teens understand the costs of college BEFORE they begin applying. We made it to address an issue many families face: Kids have no idea how much college actually costs. Parents are super uncomfortable discussing finances with their kids. So too often, nobody talks, kids apply to schools they can't afford, parents stretch themselves too thin and everyone ends up disappointed. [more inside]
posted by missjenny on Oct 25, 2017 - 5 comments

Space Exploration: Serpens Sectory (Prototype 1)

An old prototype SF game about mysteries, weird aliens, and managing your crew. [more inside]
posted by Zarkonnen on Sep 12, 2017 - 3 comments

Rassler, an 8-bit pro wrestling RPG

A retro-inspired pro wrestling role playing game I've been working on, set in the territorial era of pro wrestling (the 60s-80s more or less). It's pay-what-you-can and will be forever. [more inside]
posted by zerolives on Jul 18, 2017 - 1 comment

an easy lay

A short, free dating sim about romance, philosophy, anime, and laying your egg in a guy, because you are a wasp. [more inside]
posted by slutze on Jul 1, 2017 - 2 comments

The Filthy Dozen

A darkly amusing roleplaying game of goblin commandos in the armies of The Twilight Lord. Inspired by WW2 movies, Pratchett and Cornwell. Featuring goblin mayhem, satire and grotesquery.
posted by MattM on Mar 16, 2017 - 2 comments

Martian Immigration Nightmare

An online game specifically made to call out Elon Musk on his collaborationism with the Trump regime. Will you manage to board the Mars rocket, or will you be crushed by an unsympathetic bureaucracy?
posted by Zarkonnen on Feb 1, 2017 - 0 comments

odlaw.

Odlaw (as seen on Waypoint) is a two-player stealth game about visual distraction. You and your opponent must seek each other out in a field of one hundred fake players, but with such a populated space, the first challenge is to find yourself. There's also a black-and-white mode for folks who have trouble discerning color.
posted by brecc on Jan 28, 2017 - 0 comments

Badlands

Sometime around December 28th 2016 I entered a Strange Mood and, grabbing some parts from a previous work, began building a lo-fi top-down map game of some kind. [more inside]
posted by zerolives on Jan 1, 2017 - 0 comments

Hocus Growcus

Hocus Growcus is a puzzle bullet hell game about a witch trying to switch majors in college. When you are forced to take the entrance exam to your new major, you have no time to study, so you go in blind -- all you have is your wits, a minor magical plant-growing talent, and the ability to change the flow of time. In order to succeed, you must face down twenty waves of enemies, but without a direct means of attack, each encounter becomes its own puzzle. Can you pass the test? [more inside]
posted by brecc on Dec 6, 2016 - 0 comments

10000 YEARS

A found poetry/ruins exploration game about a mysterious facility in the desert, inspired by this article about creating a nuclear waste disposal site so that it's left undisturbed for ten thousand years. The trailer can be found here!
posted by brecc on Oct 29, 2016 - 2 comments

The Seers Catalogue

An multimedia storybook and its inscrutable magazine, The Seers Catalogue is a world of weights and measures, strange encounters and necromantic cabals, where the key to all secrets is an obtuse and enthralling magazine. [more inside]
posted by Marquis on Oct 28, 2016 - 1 comment

RotoDefendo

A free, one-button arcade game for Windows and Mac. [more inside]
posted by davejh on Aug 23, 2016 - 4 comments

Ghost Patrol: Late Night Snack

Some friends and I made an IRL puzzle hunt. We ran it near the end of July, and now all the puzzles, hints, and solutions are up online, for your print-and-play enjoyment. This is in the same vein as DASH or Puzzled Pint. [more inside]
posted by aubilenon on Aug 10, 2016 - 1 comment

RGBPONG - An Android game

Pong meets Simon Says. A retro-arcade-style mobile game available on Google Play. [more inside]
posted by Kybard on Jul 20, 2016 - 0 comments

Roguelike Celebration, September 17 in San Francisco

Do you like roguelike computer games (such as Nethack) or games they've influenced (such as Diablo, Dwarf Fortress, and Spelunky)? (See also: past Metafilter posts.) Roguelikes are a fascinating genre of game that started in 1980, with both old and new ones still actively developed. My friends and I are organizing a one-day conference about roguelike games on September 17, 2016 in downtown San Francisco! Get a ticket here. [more inside]
posted by dreamyshade on Jul 15, 2016 - 3 comments

Sand and Stars

A short story game about being lost in an unfamiliar place. [more inside]
posted by davejh on Jun 29, 2016 - 0 comments

A pun generator

Generates puns written in the form "You could say he they put the 'demons' in 'demonstrators.'" Written in pure JavaScript, this pun generator can provide a few minutes of amusement, and might even generate something witty and worth sharing! [more inside]
posted by candasartan on May 18, 2016 - 12 comments

Link finding things

Doo doo doo! This is Link finding things on the web and holding them up for you to see, as he does! Except he's doing it on Twitter instead of your NES, which doesn't even work unless you hold in the cartridge a certain way.
posted by ignignokt on May 6, 2016 - 8 comments

Shit VCs Say

A quiz game that takes a critical look at some of the weirder propaganda coming out of Silicon Valley. It's a quick play through and I'd love feedback. There's a short writeup with screenshots for those interested: http://www.buzzfeed.com/westleyargentum/stuff-vcs-say And the code is here: https://github.com/buzzfeed-openlab/shit-vcs-say
posted by argentum on Mar 23, 2016 - 1 comment

Book compilation, @Play: Exploring Roguelike Games

I have a book out! It's a compilation of my @Play columns on roguelike games, with some new material. It's part of the current StoryBundle too, with some new material. ALSO, one piece on the book is up as @Play 83, AND another is up now on Kotaku! [more inside]
posted by JHarris on Feb 12, 2016 - 6 comments

Code Name: Sector

This is for that tiny fraction of MetaFilter that might remember an old computer/board game called Code Name: Sector. Now you can play it in your browser. Yay?
posted by mpark on Dec 22, 2015 - 5 comments

Tennis For Two

One of the most fun projects I worked on this year was a recreation of William Higinbotham's 1958 videogame, Tennis For Two, which has been installed in the New York Historical Society's Silicon City exhibition, up through mid-April, 2016. I worked with Brookhaven National Laboratory to build an accurate recreation of the original game in Unity, and the end result is something that I'm quite proud of. I wrote a bit of a postmortem about it. If any of you will be in New York City during the exhibition, I think you'd enjoy it. For best results, bring a friend to play against!
posted by GameDesignerBen on Nov 23, 2015 - 3 comments

Tetrakinesis

Tetrakinesis is a puzzle game for windows that's easy to learn, but difficult to master. 25 levels of grid destroying madness. [more inside]
posted by symbioid on Oct 20, 2015 - 3 comments

Armoured Commander

I made a game! It's a roguelike. Would appreciate any suggestions and feedback to continue improving it. [more inside]
posted by sudasana on Oct 9, 2015 - 5 comments

Rook Trader, an interesting and occasionally alarming internet game

A game where you play as a bird, or possibly as a chess piece, or somehow both. You want shiny and warm things for your nest. Fly to other nests and negotiate trades for your existing shiny and warm things. Accrue wealth. Crash the economy for fun and profit. [more inside]
posted by FeatherWatt on Sep 12, 2015 - 3 comments

Monkey Pop: The Experiment

Monkey Pop is a local 2-player game you play on a shared keyboard. You can play it right in the browser, or download a Mac or Windows version. Computer only, no mobile version, sorry. It's sort of a retro single-screen platformer in the vein of Joust or the original Mario Bros, except with monkeys and saws and brain control helmets. [more inside]
posted by churl on Jul 27, 2015 - 2 comments

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