Arnold Schwarzenegger shares his opinion of The Hunger Games in The Running Man/Hunger Games MUSICAL SPECTACULAR.
A "game" (requires flash). [more inside]
Gametron 7000 (GT7K) is a web-based game-building toolkit, designed and built by myself for use in non-programming-centric game design classes I've been teaching in NYC. It's almost all visual (no coding) and allows non-tech-savvy game creators to make fairly simple 2D sprite-based games. Even though it's a little rough around the edges, hopefully it's fun to use! [more inside]
I've been working on a website that lets people play ASCII roguelikes in the browser. It's pretty close to feature complete but a few things are broken. Have a play. [more inside]
Inspired by the Amazon/Goodreads deal (and advised by AskMe) I have decided to launch my own review site for books and any other media I feel like writing about. [more inside]
Explode patents. Freeze patents. Set patents on fire. Dissolve them in acid. But they'll fight back. A sidescrolling shooter inspired by the awfulness of patent illustrations. Available on Windows/Mac/Linux.
For the past few years, I have been trying to learn how to do all the various creative and technical things that go into making a video game - programming, graphics, interface, writing, gameplay design - in addition to music and sound, which I do for a living. The 2013 Global Game Jam was this past weekend, and over two sleep-deprived days I completed my first solo project: A game for OS X and Windows where you punch spaceships with your dick. [more inside]
"Commander" is a popular, casual format of Magic: The Gathering with constrained deck construction rules. ManabaseCrafter helps players select the format-legal cards that provide "mana", the core resource of gameplay, for their specific decks.
I released a new word game for the Kindle earlier this year called "Throw in the Vowel". It was a real triumph to release the new Kindle Paperwhite version this month, just days after Amazon shipped out their first Kindle Paperwhites. I've been trying to teach myself Java for nearly two years, and in June I finally took over all the code-writing duties for the game myself. Now it's a real thrill to see the glowing mists in the background of our game are actually shining out from the glowing screen of a Kindle Paperwhite!
This is a video about a math camp in Maseno, Kenya, that I've helped coordinate for the last two years. The idea is to give secondary school students a new perspective on mathematics, and expose teachers to activity-based teaching methods. We're aiming to get across the idea that math is about the concepts rather than the drills, understanding rather than mindless computation, beauty rather than grades. The video runs about 13 minutes, but there's a catchy song at the beginning to rope you in and get the idea across more quickly. Finally, there's a blog post here outlining a bit of the work we've been up to this year. [more inside]
1990s video game magazines are (rightfully, perhaps) remembered with little more than ridicule. But those of us who grew up with them still love their overly aggressive, poorly layed-out and sometimes puerile charm. Tune in for
erudite commentary hilarious one-liners, found vaporware footage and more!
In February I released my first game ever - a word game for the Kindle - but we've just now finished up the version for Amazon's touchscreen Kindles. (I wrote on my blog that "it was a real thrill to finally see all the letters jumping happily around the screen in response to my fingertip.") [more inside]
This is a wilderness/dungeon crawl program that is interactive with other players. There is also a profile part where you can communicate with other members you have met offline. It requires no emails, downloads, or sign up. Doesn't even require a password, if you don't mind leaving the 'Secret Name' blank. Here is a screenshot with instructions. [more inside]
Lexcavator is an arcade/word game for Mac, PC, and Linux. The goal: guide your guy (@) deeper into an infinite of letters by clearing words from the board! Multiple game modes, detailed record-keeping, online global leaderboards—there's something here for everybody! Pay what you want (even $0, if you are so inclined). [more inside]
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
Strategy games are really starting to come into their own on smartphones and tablets, and there wasn't really a site to serve that niche. Hence: Pocket Tactics. [more inside]
It's a 2D fighting game for iPhone and iPad. Bonus: features music from mefi's CarrotAdventure! [more inside]
We use an extremely scientific process to determine what your name would be if you were a character in the Hunger Games. We also tell you how you died in the Hunger Games.
Dueling Masters of Space time is a two player board game my family invented about 30 years ago. It's a kind of amalgam of Battleship, Chess, and Stratego, along with some unique aspects of its own. [more inside]
I spent over a year building an original new word game for Amazon's Kindle. But I've actually worked another five years on the game's concept with my business partner -- who'd first shared his dream of creating a new game all the way back in 1991. "I almost wept on the day our graphic designer showed us the beautiful background illustration they'd created," I write in this blog post finally announcing the game's release. In "Throw in the Vowel," we've searched for exotic patterns of consonants -- sometimes even four N's in a row, or three T's -- and then provided the vowels which will turn them all into words. It's surprisingly satisfying to create meaningful words out of these semi-arbitrary patterns of letters. Can you "Throw in the Vowel"?
Listen to and submit personal renditions of memorable video game themes. I've had some contributions by the fine people at Mefight Club. You can submit something elaborate [this version of the SMB3 airship theme] or simple [Contra, Stage 1]. [more inside]
Playfic is a community for writing, sharing, and playing interactive fiction games (aka "text adventures") entirely from your browser, using a bizarre and wonderful "natural language"-inspired language called Inform 7. I wrote a bit more about it on my blog, along with some screenshots.
Mapstalgia is a new blog collecting people's drawn-from-memory maps of video game worlds and levels. Zeldas and Marios; detailed Final Fantasy cartography and sketched Contra recollections; crayon Kings Quest and graph paper Castlevania. Submissions are open, draw something yourself and send it in! [more inside]
Roguelike Radio is a weekly podcast that reviews roguelike games, one per episode. I join in with Episode 3, on Brogue. Other participants in various episodes include Andrew Doull (of Unangband), Scott Edgar, Erez Ben-Aharon and Darren Grey.
I get bored waiting for others to take their turns in Words With Friends, and sometimes these little poems jump out at me. [more inside]
Super Mario-style flash fun! Bride and Groom are happily heading down the aisle when pieces of their wedding are scattered by the mischievous Mr. X. Can they find their food, friends, and decorations and save the day? [more inside]
A silly little Tumblr blog devoted to comparative screenshots of 8- and 16-bit games. [more inside]
Eye-gouging! A fist-fight with the Pope! Helicopter thieves! Key plot points in big budget video games, retold to emphasize their ridiculosity.
As a burnt out, cynical, bitter programmer from the games industry, this is the site I _wish_ had been around when I started out looking for work all those years ago. It's a combination of scraped and paid-for vacancies, covering a whole bunch of games companies and recruitment agencies from around the world.
"You are CAPTAIN S. PELLER, starfighter pilot extraordinaire. Your mission: defeat the CHARACTERRORS, evil space aliens bent on galactic dominance. Their only weakness: a CHARACTERROR will subsume any letter fired into it. CHARACTERRORS forming English words can be detonated and thus destroyed." A word game made for February's Experimental Gameplay Competition. [more inside]
Hello fellow MeFites, THE GAMES BIBLE is out as of last fall. Metafilter contributed a bunch of ideas for my games parties and even a game or two (which I used with permission). [more inside]
"So," I asks myself, "self: does the world need a Metafilter-like site dedicated to gaming?" The answer I got back was "Hell, yeah!" and Gamefilter is the result. It's the newest site in the burgeoning network of MefightClub websites,
ripped off from inspired by Metafilter and fitting somewhere in between our more chatty private forum and the more long-form Full Glass Empty Clip group blog. You don't need to be a Mefight Club member to join in; registration is open to all. [more inside]
Happy Hour is a card game based around serving drinks. Currently in alpha/playtesting phase. [more inside]
Many people cut their teeth on the imagination fueled text adventures games released by Infocom back in the eighties. Whispernet combined with the handy keyboard and the limiting browser made the Kindle perfect for a text-based adventures. We programmed an interface specifically for the Kindle that lets you play a handful of the Zork-like adventures that we spent many of hours of our youth. Save game is supported so you can come back at a later time without restarting. Let us know what you think and how we can improve it!
Curiosity is a new literary journal published by the Raven Book Store in Lawrence, Kansas. Issue one includes contributions from metafilter members Miko, COBRA!, luckypozzo, and Lentrohamsanin, as well as illustrations by Noel Tuazon and Adam Koford, and myself. [more inside]
My secret project for three-and-a-half months, Mayflight is a procedurally-generated platform game (Windows only, unfortunately) with billions of screens, surreal algorithmically produced graphics, and a hectic pace. You could explore it for hundreds of years and still never see all of it.
YouTube playlist depicting a demonstration game - one of the more hectic parts. [more inside]
YouTube playlist depicting a demonstration game - one of the more hectic parts. [more inside]
At last! It took me a long time, but my latest Game Design Essentials article for Gamasutra is finally done and up! This time the focus is on games that don't require a computer to play. The focus of the article is to briefly summarize the games for an audience of computer game designers, but you might enjoy it too. [more inside]
Three years on and Mefight Club, the not-very-secret-at-all offshoot community of Metafilter that likes to play games together, has decided that a public face a little more engaging than a login form might be a thing that we'd like to have. Also, you know, we're Mefites, so we're inordinately fond of typing words into boxes and hitting Post buttons. So I made this: Full Glass Empty Clip, a brand new Gaming Group Blog, written by any and all of our 850-or-so Mefight Club members who feel an urge to write something about or at least related to gaming. [more inside]
It seemed to me that I didn't have a place to go to find out what Facebook games didn't suck, and then when I looked around I couldn't find one. So I built a site to do just that. It's been up for a couple of weeks now, but I'm just getting to the point where I have enough content not to look entirely pathetic. I'd love to know what y'all think - review requests are welcome, too! [more inside]
This is a small, highly filtered list of what are, in my opinion, the best iPad games available. I plan to add to the list as I come across the rare new entry for the list. I figure it might be helpful to people to see a short list of reliably good games rather than a ton of variable-quality games spread out over many pages, like most sites do. (I also maintain a list of Web games and iPhone games via the tabs available on the top of the page.)
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