106 posts tagged with games.
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Roguelike Celebration, September 17 in San Francisco
Do you like roguelike computer games (such as Nethack) or games they've influenced (such as Diablo, Dwarf Fortress, and Spelunky)? (See also: past Metafilter posts.) Roguelikes are a fascinating genre of game that started in 1980, with both old and new ones still actively developed. My friends and I are organizing a one-day conference about roguelike games on September 17, 2016 in downtown San Francisco! Get a ticket here. [more inside]
Music, Retro-gaming and Elsewhat Blog
VGR2016 is an ongoing 5-way blog envisioned as half a way for a bunch of UK-based friends to keep up, half an excuse to replay and review old video games, and half World Domination. The third half is the charm. We also feature both Music and Opinions.
Big Bad Bosses - Power Overwhelming
Watch out! Listen! BAD GUYS FROM VIDEO GAMES somehow joined up to form a 90s boy band. I just wrote, composed, arranged, and produced their entire debut album. In Big Bad Bosses - Power Overwhelming, caricatures of Bowser, Ganondorf, Sephiroth, and Dr. Eggman sing honest, soulful songs about how even their terrifying fury can't protect them from the big questions in life. It's been #1 on the iTunes comedy charts for a week, and I couldn't wait to post it to MeFi Projects! [more inside]
Otherfoot: Only Pen and Paper Required
I put together a website dedicated to my all-time favorite game, Otherfoot (mentioned previously in my 2006 FPP about ink-and-paper games). Otherfoot is a card game, played with a newly-created homemade deck every time. Gameplay is similar to Apples to Apples or Cards Against Humanity (pre-dating the latter), with key differences laid out in the FAQ (and reposted below). The game concept was developed by friends of my brother, and I've derived a lot of joy from playing Otherfoot with old and new friends for more than 10 years. [more inside]
ifTree
My attempt at putting together a very simple javaScript plugin for creating dialog trees and interactive fiction games, complete with some javaScript hooks so you can tie it into other stuff. GitHub link, examples.
Dup Bridge
An iPhone application that deals and scores duplicate bridge hands using free-to-print cards.
Massive Head Canon
Console Obscura - a retro gaming culture and history podcast
Console Obscura is a podcast dedicated to video games and the people who play them. Ephemera, nostalgia, absurdity, history, culture, arcana and trivia are all fair game. If you remember what a new power pad smelled like, or Ganon's laugh sounds like, OR If none of that rings a bell but you enjoy a group of funny children of the 80s talking trash, this podcast is for you. Game on!
Crazy Trick: Is it a clickbait headline or spam mail?
A simple quiz: Guess whether the text is from a subject in my spam folder or a news headline. Or: 21 scandalous true uncensored answers no one wants you to know, but everyone — including your future life partner — is talking about. [more inside]
DOS POP
this is DOS POP: over 40 minutes of primitive, tinny FM slime-synthesis for the discerning pop aesthete. a soundcloud mix sourced from vintage PC games, with some tasty ear candy and glitchery thrown in for good measure.
maxis trash funk, bitcrushed opera, diseasecore, swamp new age, adlib fantasia and soundblaster death jams await your miserable, yearning ears. grab some waterproof headphones and dive in.
part of the experience is not always knowing what you're hearing, so I haven't included a tracklist. available on request, though.
Octropolis
A fast-action scrolling maze game for Android, intended for tablets. Guide an octopus through a huge maze, collecting eggs and avoiding sharks. Consume "mega eggs" to attack the sharks back. Intended as a riff on classic Namco arcade maze games of the 1980s, including Pac-Man and Rally-X. [more inside]
Logs of Lag: League of Legends netlog analysis
A drag-and-drop web tool for analyzing network logs from the game League of Legends. Fast, simple, helps you understand the lag you see while playing the game. It's a simple HTML5 app built with D3.js. Screenshot, GitHub.
Intelligent Gamer
I started a new website which focuses on news for the Intelligent Gamer. It's a multi platform gaming news and reviews site that I describe as the Anti-Kotaku. [more inside]
Valentine Clicker Game
I used Orteil's Idle Game Maker (on the blue) to make a game for Valentine's Day. It's an idle game for making as many valentines as you can (and acquire some roses and chocolate along the way). [more inside]
Shoot the Rancors!
Shoot the Rancors! is a retro arcade-style game implemented in pure CSS — no Flash or Javascript — as an exercise to see how far CSS can be stretched and abused. Players proceed through levels of shooting moving Rancors (from the Star Wars films), with all user interaction, transitions, animations, and level progressions implemented in HTML and CSS3. It should work cross-platform on modern desktop browsers.
The Running Man/Hunger Games Musical
Arnold Schwarzenegger shares his opinion of The Hunger Games in The Running Man/Hunger Games MUSICAL SPECTACULAR.
My spaceship has crashed on a distant moon and everything is silent even my footfalls in the snow
A "game" (requires flash). [more inside]
Gametron 7000
Gametron 7000 (GT7K) is a web-based game-building toolkit, designed and built by myself for use in non-programming-centric game design classes I've been teaching in NYC. It's almost all visual (no coding) and allows non-tech-savvy game creators to make fairly simple 2D sprite-based games. Even though it's a little rough around the edges, hopefully it's fun to use! [more inside]
RogueShell - Browser console for ASCII roguelikes
I've been working on a website that lets people play ASCII roguelikes in the browser. It's pretty close to feature complete but a few things are broken. Have a play. [more inside]
Spoilers, Beware!
Inspired by the Amazon/Goodreads deal (and advised by AskMe) I have decided to launch my own review site for books and any other media I feel like writing about. [more inside]
Patent Blaster
Explode patents. Freeze patents. Set patents on fire. Dissolve them in acid. But they'll fight back. A sidescrolling shooter inspired by the awfulness of patent illustrations. Available on Windows/Mac/Linux.
D I C K H A N D
For the past few years, I have been trying to learn how to do all the various creative and technical things that go into making a video game - programming, graphics, interface, writing, gameplay design - in addition to music and sound, which I do for a living. The 2013 Global Game Jam was this past weekend, and over two sleep-deprived days I completed my first solo project: A game for OS X and Windows where you punch spaceships with your dick. [more inside]
ManabaseCrafter
"Commander" is a popular, casual format of Magic: The Gathering with constrained deck construction rules. ManabaseCrafter helps players select the format-legal cards that provide "mana", the core resource of gameplay, for their specific decks.
My Kindle word game just made it onto the Paperwhite!
I released a new word game for the Kindle earlier this year called "Throw in the Vowel". It was a real triumph to release the new Kindle Paperwhite version this month, just days after Amazon shipped out their first Kindle Paperwhites. I've been trying to teach myself Java for nearly two years, and in June I finally took over all the code-writing duties for the game myself. Now it's a real thrill to see the glowing mists in the background of our game are actually shining out from the glowing screen of a Kindle Paperwhite!
Maseno Maths Camp video
This is a video about a math camp in Maseno, Kenya, that I've helped coordinate for the last two years. The idea is to give secondary school students a new perspective on mathematics, and expose teachers to activity-based teaching methods. We're aiming to get across the idea that math is about the concepts rather than the drills, understanding rather than mindless computation, beauty rather than grades. The video runs about 13 minutes, but there's a catchy song at the beginning to rope you in and get the idea across more quickly. Finally, there's a blog post here outlining a bit of the work we've been up to this year. [more inside]
Do Go On
1990s video game magazines are (rightfully, perhaps) remembered with little more than ridicule. But those of us who grew up with them still love their overly aggressive, poorly layed-out and sometimes puerile charm. Tune in for erudite commentary hilarious one-liners, found vaporware footage and more!
A new Kindle Touch word game!
In February I released my first game ever - a word game for the Kindle - but we've just now finished up the version for Amazon's touchscreen Kindles. (I wrote on my blog that "it was a real thrill to finally see all the letters jumping happily around the screen in response to my fingertip.") [more inside]
Meeting People While Fighting Off Wandering Monsters
This is a wilderness/dungeon crawl program that is interactive with other players. There is also a profile part where you can communicate with other members you have met offline. It requires no emails, downloads, or sign up. Doesn't even require a password, if you don't mind leaving the 'Secret Name' blank. Here is a screenshot with instructions. [more inside]
Lexcavator
Lexcavator is an arcade/word game for Mac, PC, and Linux. The goal: guide your guy (@) deeper into an infinite of letters by clearing words from the board! Multiple game modes, detailed record-keeping, online global leaderboards—there's something here for everybody! Pay what you want (even $0, if you are so inclined). [more inside]
Roguelike Radio Interview with Glenn Wichman
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
Pocket Tactics: Strategy game news and reviews for Android and iOS
Strategy games are really starting to come into their own on smartphones and tablets, and there wasn't really a site to serve that niche. Hence: Pocket Tactics. [more inside]
Puncho Fighto, an iOS fighting game
It's a 2D fighting game for iPhone and iPad. Bonus: features music from mefi's CarrotAdventure! [more inside]
Hunger Names
We use an extremely scientific process to determine what your name would be if you were a character in the Hunger Games. We also tell you how you died in the Hunger Games.
Dueling Masters of Space Time
Dueling Masters of Space time is a two player board game my family invented about 30 years ago. It's a kind of amalgam of Battleship, Chess, and Stratego, along with some unique aspects of its own. [more inside]
A new game for the Kindle!
I spent over a year building an original new word game for Amazon's Kindle. But I've actually worked another five years on the game's concept with my business partner -- who'd first shared his dream of creating a new game all the way back in 1991. "I almost wept on the day our graphic designer showed us the beautiful background illustration they'd created," I write in this blog post finally announcing the game's release. In "Throw in the Vowel," we've searched for exotic patterns of consonants -- sometimes even four N's in a row, or three T's -- and then provided the vowels which will turn them all into words. It's surprisingly satisfying to create meaningful words out of these semi-arbitrary patterns of letters. Can you "Throw in the Vowel"?
Marioke - video game songs from memory
Listen to and submit personal renditions of memorable video game themes. I've had some contributions by the fine people at Mefight Club. You can submit something elaborate [this version of the SMB3 airship theme] or simple [Contra, Stage 1]. [more inside]
Playfic, an experimental community for writing/playing interactive fiction
Playfic is a community for writing, sharing, and playing interactive fiction games (aka "text adventures") entirely from your browser, using a bizarre and wonderful "natural language"-inspired language called Inform 7. I wrote a bit more about it on my blog, along with some screenshots.
Mapstalgia - video game maps drawn from memory
Mapstalgia is a new blog collecting people's drawn-from-memory maps of video game worlds and levels. Zeldas and Marios; detailed Final Fantasy cartography and sketched Contra recollections; crayon Kings Quest and graph paper Castlevania. Submissions are open, draw something yourself and send it in! [more inside]
Roguelike Radio
Roguelike Radio is a weekly podcast that reviews roguelike games, one per episode. I join in with Episode 3, on Brogue. Other participants in various episodes include Andrew Doull (of Unangband), Scott Edgar, Erez Ben-Aharon and Darren Grey.
Jink Za Qi - Verse By Tile And Error
I get bored waiting for others to take their turns in Words With Friends, and sometimes these little poems jump out at me. [more inside]
Super Bride and Groom - Retro Flash Platformer
Super Mario-style flash fun! Bride and Groom are happily heading down the aisle when pieces of their wedding are scattered by the mischievous Mr. X. Can they find their food, friends, and decorations and save the day? [more inside]
The 8 and the 16
A silly little Tumblr blog devoted to comparative screenshots of 8- and 16-bit games. [more inside]
I Will Save You With My Fists
Eye-gouging! A fist-fight with the Pope! Helicopter thieves! Key plot points in big budget video games, retold to emphasize their ridiculosity.
careerpowerups.com. For jobs that don't suck.
As a burnt out, cynical, bitter programmer from the games industry, this is the site I _wish_ had been around when I started out looking for work all those years ago. It's a combination of scraped and paid-for vacancies, covering a whole bunch of games companies and recruitment agencies from around the world.
Characterror
"You are CAPTAIN S. PELLER, starfighter pilot extraordinaire. Your mission: defeat the CHARACTERRORS, evil space aliens bent on galactic dominance. Their only weakness: a CHARACTERROR will subsume any letter fired into it. CHARACTERRORS forming English words can be detonated and thus destroyed." A word game made for February's Experimental Gameplay Competition. [more inside]
The Games Bible--new games book
Hello fellow MeFites, THE GAMES BIBLE is out as of last fall. Metafilter contributed a bunch of ideas for my games parties and even a game or two (which I used with permission). [more inside]
Gamefilter dot net
"So," I asks myself, "self: does the world need a Metafilter-like site dedicated to gaming?" The answer I got back was "Hell, yeah!" and Gamefilter is the result. It's the newest site in the burgeoning network of MefightClub websites, ripped off from inspired by Metafilter and fitting somewhere in between our more chatty private forum and the more long-form Full Glass Empty Clip group blog. You don't need to be a Mefight Club member to join in; registration is open to all. [more inside]
Happy Hour
Happy Hour is a card game based around serving drinks. Currently in alpha/playtesting phase. [more inside]
iPad two player games... created in JavaScript
I'm developing games for two (or more) players who sit around a single, shared iPad, like in a pub, on the train, or in the living room. All the games are created in JavaScript/ CSS, using the sweet PhoneGap framework. All games are free for now. Videos and screenshots are available on the site... feedback very welcome!
Interactive Text Adventure for your Kindle/E-Book
Many people cut their teeth on the imagination fueled text adventures games released by Infocom back in the eighties. Whispernet combined with the handy keyboard and the limiting browser made the Kindle perfect for a text-based adventures. We programmed an interface specifically for the Kindle that lets you play a handful of the Zork-like adventures that we spent many of hours of our youth. Save game is supported so you can come back at a later time without restarting.
Let us know what you think and how we can improve it!