4 posts tagged with games and Kindle.
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My Kindle word game just made it onto the Paperwhite!

I released a new word game for the Kindle earlier this year called "Throw in the Vowel". It was a real triumph to release the new Kindle Paperwhite version this month, just days after Amazon shipped out their first Kindle Paperwhites. I've been trying to teach myself Java for nearly two years, and in June I finally took over all the code-writing duties for the game myself. Now it's a real thrill to see the glowing mists in the background of our game are actually shining out from the glowing screen of a Kindle Paperwhite!
posted by destinyland on Oct 26, 2012 - 0 comments

A new Kindle Touch word game!

In February I released my first game ever - a word game for the Kindle - but we've just now finished up the version for Amazon's touchscreen Kindles. (I wrote on my blog that "it was a real thrill to finally see all the letters jumping happily around the screen in response to my fingertip.") [more inside]
posted by destinyland on Jun 21, 2012 - 0 comments

A new game for the Kindle!

I spent over a year building an original new word game for Amazon's Kindle. But I've actually worked another five years on the game's concept with my business partner -- who'd first shared his dream of creating a new game all the way back in 1991. "I almost wept on the day our graphic designer showed us the beautiful background illustration they'd created," I write in this blog post finally announcing the game's release. In "Throw in the Vowel," we've searched for exotic patterns of consonants -- sometimes even four N's in a row, or three T's -- and then provided the vowels which will turn them all into words. It's surprisingly satisfying to create meaningful words out of these semi-arbitrary patterns of letters. Can you "Throw in the Vowel"?
posted by destinyland on Feb 17, 2012 - 2 comments

Interactive Text Adventure for your Kindle/E-Book

Many people cut their teeth on the imagination fueled text adventures games released by Infocom back in the eighties. Whispernet combined with the handy keyboard and the limiting browser made the Kindle perfect for a text-based adventures. We programmed an interface specifically for the Kindle that lets you play a handful of the Zork-like adventures that we spent many of hours of our youth. Save game is supported so you can come back at a later time without restarting. Let us know what you think and how we can improve it!
posted by edman on Sep 28, 2010 - 8 comments

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