6 posts tagged with games by JHarris.
Displaying 1 through 6 of 6.

Set Side B

I thought to myself, what was the least zeitgeisty thing we could create in this year of our frog 2022? As a result, me and a couple of friends have started a new gaming blog, called Set Side B! I was inspired by the final loss of the archives of old GameSetWatch, where I wrote @Play long ago. You can still find it on the Wayback Machine, but even so, that site hasn't been updated since 2011 anyway. Set Side B is our effort to do something about its loss. I will be writing on a bunch of topics there, both shortly and longly, but mostly shortly. Including roguelikes. Please enjoy our overbearing randomess!
posted by JHarris on Apr 10, 2022 - 1 comment

Octropolis

A fast-action scrolling maze game for Android, intended for tablets. Guide an octopus through a huge maze, collecting eggs and avoiding sharks. Consume "mega eggs" to attack the sharks back. Intended as a riff on classic Namco arcade maze games of the 1980s, including Pac-Man and Rally-X. [more inside]
posted by JHarris on Jun 19, 2014 - 12 comments

Roguelike Radio Interview with Glenn Wichman

Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
posted by JHarris on Apr 20, 2012 - 1 comment

Roguelike Radio

Roguelike Radio is a weekly podcast that reviews roguelike games, one per episode. I join in with Episode 3, on Brogue. Other participants in various episodes include Andrew Doull (of Unangband), Scott Edgar, Erez Ben-Aharon and Darren Grey.
posted by JHarris on Sep 13, 2011 - 6 comments

Mayflight

My secret project for three-and-a-half months, Mayflight is a procedurally-generated platform game (Windows only, unfortunately) with billions of screens, surreal algorithmically produced graphics, and a hectic pace. You could explore it for hundreds of years and still never see all of it.
YouTube playlist depicting a demonstration game - one of the more hectic parts. [more inside]
posted by JHarris on Sep 11, 2010 - 4 comments

Game Design Essentials: 20 Non-Computer Games

At last! It took me a long time, but my latest Game Design Essentials article for Gamasutra is finally done and up! This time the focus is on games that don't require a computer to play. The focus of the article is to briefly summarize the games for an audience of computer game designers, but you might enjoy it too. [more inside]
posted by JHarris on Aug 12, 2010 - 6 comments

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