This is my first game -- a surreal, story-driven RPG with horror elements -- inspired by The Stanley Parable, Yume Nikki, and all the wonderful 90s jRPGs that I grew up with. [more inside]
I'm a big Pathfinder and Dungeons & Dragons fan. For nearly three years, I've written three adventure seeds each weekday for every monster in the Pathfinder Bestiaries—in alphabetical order. As of today, I'm up to Z.
I started this blog to support my game, Blade & Crown, but it's now quite extensive in itself. There are many articles of general use to tabletop RPG gamers, including adventure ideas, gaming history, reviews, worldbuilding, GMing tips & tricks and more.
A tabletop, pen-and-paper fantasy RPG, Blade & Crown balances 80s realism and indie narrativism. It's a gritty, somewhat crunchy system, with lots of detail, twelve characteristics, a skill list, etc. But it's also strongly influenced by modern, indie games, so there are lots of active enticements for players to take control of the narrative, put their characters into adventurous situations and help immerse everyone in the game. It's already available as a PDF at DriveThruRPG, and a print edition should be following soon.