8 posts tagged with rpgs.
Displaying 1 through 8 of 8. Subscribe:
Various new translations of yet more old games
In the past year or so, I've added several new translations and comments on games that have mostly been left out of the history of roleplaying, story games, fantasy games, etc. Highlights include seven classical mythology games from the late Renaissance (including the mildly LARP-like "Game of Ceremonies," in which players make sacrifices to Venus and Cupid), a translation of the novel Jeux d'esprit written in 1701 by Charlotte-Rose de Caumont de La Force (who gave a complete version of the collaborative storytelling game "Le Jeu du Roman," along with other games depicted in the novel), and trying out a new format, "Kriegsspiele, Parlament, and Prince Albert: light roleplaying in German, 1796-1893" (a blog post on parlor games and live action military-themed games with roleplaying elements).
The Real Problem With the New Dungeons and Dragons License is Capitalism
I made this YouTube video because I think the controversy around the new OGL is a great moment to really look at how capitalism attacks the commons and how collective resistance is a path to create economic democracy. Plus it seemed like a great chance to spread some communist propaganda to nerds!
Early Collaborative Games of Fantasy and Imagination
A few months ago, I posted a rough translation of the rules to a collaborative fairy tale storytelling game more than 200 years old. I've now put that onto a Neocities site with many additional translations: a total of 5 variants of the same game re-published many times between 1801 and 1867, several variants of a game the same age that involves role-playing, and several variants of even older poetry and nonsense games related to the Surrealist game "Exquisite Corpse." There are also pages and translations explaining the history of the games' penalty phase, offering advice on running demos of the storytelling game especially using motifs from the earliest "secondary world" fantasy novel, and possible round-robin storytelling from the 1600s-1700s, as well as links to many additional sources for parlor games from 1551 to 1899.
A narrative game system over 200 years old: "The Impromptu Tale"
I worked up a rough translation of one of the collaborative story-telling games linked in this post: Pre-Surrealist Games. It's called "The Impromptu Tale," and there's a lot to it that modern tabletop gamers may find familiar.
This Room Will Kill You
This is my first game -- a surreal, story-driven RPG with horror elements -- inspired by The Stanley Parable, Yume Nikki, and all the wonderful 90s jRPGs that I grew up with. [more inside]
I write about monsters in alphabetical order. Today I hit Z.
I'm a big Pathfinder and Dungeons & Dragons fan. For nearly three years, I've written three adventure seeds each weekday for every monster in the Pathfinder Bestiaries—in alphabetical order. As of today, I'm up to Z.
NJW Games | Tabletop RPGs and more
I started this blog to support my game, Blade & Crown, but it's now quite extensive in itself. There are many articles of general use to tabletop RPG gamers, including adventure ideas, gaming history, reviews, worldbuilding, GMing tips & tricks and more.
Blade & Crown
A tabletop, pen-and-paper fantasy RPG, Blade & Crown balances 80s realism and indie narrativism. It's a gritty, somewhat crunchy system, with lots of detail, twelve characteristics, a skill list, etc. But it's also strongly influenced by modern, indie games, so there are lots of active enticements for players to take control of the narrative, put their characters into adventurous situations and help immerse everyone in the game. It's already available as a PDF at DriveThruRPG, and a print edition should be following soon.
Page:
1