The Infinite 8-Bit Computer Game Character Archive generates character histories for an infinite amount of imaginary 8-Bit computer game characters from an infinite amount of imaginary 8-Bit computer games from some endless 1980s somewhere. [more inside]
A simple head swapping browser toy that mixes up Victorian animal illustrations to create amazing new hybrid animals every time you click. [more inside]
Endless Knights is an infinite Arthurian knight generator, for all your heroic knightly needs. [more inside]
An Abundance Of Beasts is an endless medieval bestiary generator, creating new creatures every time you look. [more inside]
"Come one! Come all! And welcome to the ultimate test of skill... That's right, live from the Independent Monetary Kingdom of Coinland, it's time once again for The Coin Toss World Cup! 8 billion players from all around the world! One solitary winner! Who will it be? Who knows! But it could be you! And it has to be someone!" The Coin Toss World Cup is an exciting game of skill and talent in which YOU could become the number one "heads-or-tailser" in the world! All you have to do is choose (and not lose)! [more inside]
Saturday Afternoon Ikea Trip Simulator is a (one joke) text adventure designed to simulate the experience of going to Ikea on a Saturday afternoon (other times of day and/or days of the week are available upon request). [more inside]
Fifteen Monsters All In A Row is a short text adventure/twine game (which should work in any browser), where you have to confront fifteen monsters (in a row), which I made for/with my five year old niece and two year old nephew, who designed the monsters, and wrote some of the stories. The game contains 15 monsters (all in a row), several secret monsters (occasionally in a row), multiple solutions to every problem (almost), some exciting stories (occasionally), at least two jokes, and even a super secret special ending. [more inside]
"Eyes of Tree" is a hypertext game about the price you pay for loving the fairy queen. [more inside]
"Home of Hell is an interactive fiction story in which YOU! must brave the horrors of the infamous Home of Hell to say goodbye to your grandmother one final time." A (slightly) humorous homage to classic Fighting Fantasy books (especially Steve Jackson's House Of Hell), this story contains scenes of sadness, despair and the proliferation of infuriating annoyances that lead inexorably to a mounting atmosphere of anxiety, terror and, eventually, scenes of mildly gruesome horror. [more inside]
Dallas, Texas. 1996. Fred Strickland has Alzheimer’s. An interactive story about memory, loss, and love.
What do the numbers coming from the shortwave station mean? Who is behind it? Who wants to help you find out... and who will stop you at any cost? A Twine game about numbers stations, made for Global Game Jam 2018, with music by Zarkonnen.
A few weeks ago I made a text based game with Twine with one of my brothers that puts you in the shoes of a missile alert system tester in Hawaii on a recent January morning. [more inside]
An multimedia storybook and its inscrutable magazine, The Seers Catalogue is a world of weights and measures, strange encounters and necromantic cabals, where the key to all secrets is an obtuse and enthralling magazine. [more inside]
Inspired by the "choose your own adventure" self-care prompts in this thread, I made one to help myself get out of bed in the morning. [more inside]
I made an interactive fiction story with Twine. It's about finding out a childhood friend you lost touch with has died, and playing through an old video game you started together but never finished. [more inside]
My first experiment with the Twine platform, inspired by Channing Tatum's recent AMA. Guess how many jellybeans are in a jar to win. Tell Channing about all your problems and Channing will make it better. [more inside]