"Home of Hell is an interactive fiction story in which YOU! must brave the horrors of the infamous Home of Hell to say goodbye to your grandmother one final time." A (slightly) humorous homage to classic Fighting Fantasy books (especially Steve Jackson's House Of Hell), this story contains scenes of sadness, despair and the proliferation of infuriating annoyances that lead inexorably to a mounting atmosphere of anxiety, terror and, eventually, scenes of mildly gruesome horror. [more inside]
Dallas, Texas. 1996. Fred Strickland has Alzheimer’s. An interactive story about memory, loss, and love.
What do the numbers coming from the shortwave station mean? Who is behind it? Who wants to help you find out... and who will stop you at any cost? A Twine game about numbers stations, made for Global Game Jam 2018, with music by Zarkonnen.
A few weeks ago I made a text based game with Twine with one of my brothers that puts you in the shoes of a missile alert system tester in Hawaii on a recent January morning. [more inside]
An multimedia storybook and its inscrutable magazine, The Seers Catalogue is a world of weights and measures, strange encounters and necromantic cabals, where the key to all secrets is an obtuse and enthralling magazine. [more inside]
Inspired by the "choose your own adventure" self-care prompts in this thread, I made one to help myself get out of bed in the morning. [more inside]
I made an interactive fiction story with Twine. It's about finding out a childhood friend you lost touch with has died, and playing through an old video game you started together but never finished. [more inside]
My first experiment with the Twine platform, inspired by Channing Tatum's recent AMA. Guess how many jellybeans are in a jar to win. Tell Channing about all your problems and Channing will make it better. [more inside]