8 posts tagged with roguelike and game.
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ReLarn: A classic Roguelike, updated

ReLarn is a fork ("variant") of the classic 80s Roguelike game Larn (by way of Ularn, another fork) that aims to preserve the spirit of the original game while being much better suited to modern computers. It also has a more maintainable code base. As such, most of the noticeable changes are bug fixes and quality-of-life improvements, albeit with a few extra touches here and there. This project has been out for a couple of years now but this is the first release that provides pre-built binaries, supports Microsoft Windows out of the box and will (optionally) run in its own window instead of a text console. The project website has a selection of screenshots, a list of notable changes from the original game and a full list of changes from Ularn 1.5-ish.
posted by suetanvil on Jul 19, 2020 - 0 comments

Roguelike Celebration, October 6-7 2018 in San Francisco (third annual!)

A bunch of my friends and I like roguelike computer games, and we keep organizing an annual community conference for players and developers of games in this beloved genre (such as Nethack) and games they've influenced (such as Dwarf Fortress). If you're into this kind of thing (or curious about it) and nearby, please join us for some neat and thoughtful talks about roguelikes, retrocomputing, procedural generation, and game design!
posted by dreamyshade on Sep 4, 2018 - 1 comment

Roguelike Celebration, September 17 in San Francisco

Do you like roguelike computer games (such as Nethack) or games they've influenced (such as Diablo, Dwarf Fortress, and Spelunky)? (See also: past Metafilter posts.) Roguelikes are a fascinating genre of game that started in 1980, with both old and new ones still actively developed. My friends and I are organizing a one-day conference about roguelike games on September 17, 2016 in downtown San Francisco! Get a ticket here. [more inside]
posted by dreamyshade on Jul 15, 2016 - 3 comments

Book compilation, @Play: Exploring Roguelike Games

I have a book out! It's a compilation of my @Play columns on roguelike games, with some new material. It's part of the current StoryBundle too, with some new material. ALSO, one piece on the book is up as @Play 83, AND another is up now on Kotaku! [more inside]
posted by JHarris on Feb 12, 2016 - 6 comments

Armoured Commander

I made a game! It's a roguelike. Would appreciate any suggestions and feedback to continue improving it. [more inside]
posted by sudasana on Oct 9, 2015 - 5 comments

@Play

@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
posted by JHarris on Feb 27, 2015 - 9 comments

Rogue on a hexagonal grid -- reimagined

Rogue is the original roguelike game. I made the java applet version of it in 1997 here. I wrote hexagonal rogue a few years later. [more inside]
posted by hexatron on Oct 26, 2014 - 1 comment

Roguelike Radio Interview with Glenn Wichman

Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
posted by JHarris on Apr 20, 2012 - 1 comment

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