In the past year or so, I've added several new translations and comments on games that have mostly been left out of the history of roleplaying, story games, fantasy games, etc. Highlights include seven classical mythology games from the late Renaissance (including the mildly LARP-like "Game of Ceremonies," in which players make sacrifices to Venus and Cupid), a translation of the novel Jeux d'esprit written in 1701 by Charlotte-Rose de Caumont de La Force (who gave a complete version of the collaborative storytelling game "Le Jeu du Roman," along with other games depicted in the novel), and trying out a new format, "Kriegsspiele, Parlament, and Prince Albert: light roleplaying in German, 1796-1893" (a blog post on parlor games and live action military-themed games with roleplaying elements).
Labyrinth of Night is a noir solo journaling game where you play as a private detective who's stuck in purgatory, wandering the city as you try to either wake up in your hospital bed or move on to your soul’s rest. It is played with a standard 52-card deck of playing cards. [more inside]
I made a very short, illustrated, RPG pamphlet describing various categories of demon. For any game where you want a gently novel take on summoning and binding hostile otherworldly monsters. [more inside]
"Monster in the Wilderness" is a solo journaling game about lying in wait for a hero who wants to come to your lair and steal your stuff. Play using random generators, or by building a house of cards.
A few months ago, I posted a rough translation of the rules to a collaborative fairy tale storytelling game more than 200 years old. I've now put that onto a Neocities site with many additional translations: a total of 5 variants of the same game re-published many times between 1801 and 1867, several variants of a game the same age that involves role-playing, and several variants of even older poetry and nonsense games related to the Surrealist game "Exquisite Corpse." There are also pages and translations explaining the history of the games' penalty phase, offering advice on running demos of the storytelling game especially using motifs from the earliest "secondary world" fantasy novel, and possible round-robin storytelling from the 1600s-1700s, as well as links to many additional sources for parlor games from 1551 to 1899.
I worked up a rough translation of one of the collaborative story-telling games linked in this post: Pre-Surrealist Games. It's called "The Impromptu Tale," and there's a lot to it that modern tabletop gamers may find familiar.
It feels like there's a Wordle clone for everybody nowadays. But I decided to go in a slightly different direction when I made DNDle, a game in which you try to guess the Dungeons & Dragons "monster of the day" by assigning values to its attributes and being told where you've got them right. [more inside]
My first stab at 3D modeling in a couple of decades turned into an obsessive deep dive into ISO standards: a set of 3D printable intermodal shipping containers for tabletop RPG games. [more inside]
An old prototype SF game about mysteries, weird aliens, and managing your crew. [more inside]
A retro-inspired pro wrestling role playing game I've been working on, set in the territorial era of pro wrestling (the 60s-80s more or less). It's pay-what-you-can and will be forever. [more inside]
A darkly amusing roleplaying game of goblin commandos in the armies of The Twilight Lord. Inspired by WW2 movies, Pratchett and Cornwell. Featuring goblin mayhem, satire and grotesquery.
A dark fantasy YA serial fiction and game design website. I'm writing a story about teenagers who fight monsters on an alternate Earth where the existence of magic and monsters is an everyday fact of life. The most basic elevator pitch is "What if, in Buffy the Vampire Slayer, everyone knew Buffy was the Slayer? And also there were many Slayers, and everyone knew about all of them?" There's a lot more to it than that, of course, but that's the basic idea. I'm also working on a game based on the 5th Edition Open Gaming License of Dungeons and Dragons set in the same world. I hope it proves to be a fun distraction from what ails you. [more inside]
Eclipse Phase is a cool (if crunchy) tabletop RPG that mashes up post-singularity science fiction, survival horror, and enthusiastic transhumanism. The folks at Posthuman Studios have released it under a generous Creative Commons license that allows the community to expand, remix, and experiment with even the "canon" materials in the books. To that end, I've built a giant online compendium of every skill, power, character trait, creature, piece of gear, weapon, location, faction, NPC, and pregen character in all of Eclipse Phase's published books. Nerrrrrrrrrrrd.
Inspired by dialogues in role-playing games like Baldur’s Gate II and King of Dragon Pass, I made an app that lets your write problems and put faces to your choices! [more inside]
For my last piece on The Toast, ending my espionage series: A letter from the Director of the Cold War Reenactment Society to new members.
I am going to attempt to run an AD&D campaign played over Twitter. The project is currently in the planning/incubating/looking-for-players phase. [more inside]
DestinyQuest Infinite is a CYOA, Fighting Fantasy-style game for the web. It has over 600 pages of text, hundreds of monsters to fight, a virtual die-rolling combat system, a ton of loot to collect, three long acts to navigate and survive, dozens of quests to complete, illustrations, sound effects, walking turnips and dozens of hours of gameplay. Here's a demo of a tiny bit of it, and a trailer. [more inside]
Vastarien.com is real-time adventure/fantasy game. To play, enter a name, you can leave the password blank, and then click on an icon and class and you should go right in. Use the mouse button to move around by click on the map in the middle. Standing on the edges of the map will pull you into the next section. Sound is off by default. Use chat at the bottom to communicate with other players. Good luck!
Attack the Darkness is a table-top role-playing game, a deck-building game, and a card-drafting game all rolled into one. Your character is your deck; your cards are everything that character is and everything they can do. Designed to be simple in its components yet complex in its combinations, Attack the Darkness allows for the speed and excitement of a collectible trading card game while granting the tactics and intricacies of a table-top RPG. Designed for 1-8 players, it features 7 unique classes and supports play either with or without a GM. [more inside]
I started this blog to support my game, Blade & Crown, but it's now quite extensive in itself. There are many articles of general use to tabletop RPG gamers, including adventure ideas, gaming history, reviews, worldbuilding, GMing tips & tricks and more.
A tabletop, pen-and-paper fantasy RPG, Blade & Crown balances 80s realism and indie narrativism. It's a gritty, somewhat crunchy system, with lots of detail, twelve characteristics, a skill list, etc. But it's also strongly influenced by modern, indie games, so there are lots of active enticements for players to take control of the narrative, put their characters into adventurous situations and help immerse everyone in the game. It's already available as a PDF at DriveThruRPG, and a print edition should be following soon.
Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. Direct Download (450 kB jar file). [more inside]
Whenever a group of gamers get together, there's always a period of swapping crazy gaming stories. Role-playing (tabletop or LARP), war gaming, FPS--everyone has a funny story to tell. We decided this would make for an awesome collaborative writing project and we're asking people to submit a short tale. We've already gotten a number of pretty funny ones.
RPGive is an event to help raise funds for Child’s Play Charity. Volunteer players will play a new game – Legend – live for everyone to see. Everyone that enjoys Legend can get it for free with a donation to Child’s Play. The game will occur on December 20 at 7 PM. You can watch the game live at Snakes & Lattes – a great Toronto coffeeshop that believe in the enjoyment of games. RPGive will also be broadcast live over the internet at RPGive.org
RPG Write is a tool to help you beat writer's block, by giving you RPG-style incentives when you write. We've all been there, stuck playing an RPG for a few more minutes, "just until I level." Many of us have been grinding that last bit of XP when we should have been writing! Rather than fight it, we've decided to cave to the compelling nature of RPGs!
Roguelike Radio is a weekly podcast that reviews roguelike games, one per episode. I join in with Episode 3, on Brogue. Other participants in various episodes include Andrew Doull (of Unangband), Scott Edgar, Erez Ben-Aharon and Darren Grey.