Procedural brutalism vs. lesbian plant magic. Search for your lover in an infinite building, climbing further and further downward into its depths. Uncover surreal revelations, grow plants to aid your descent, and forge a relationship with your surroundings that goes much deeper than expected... [more inside]
Odlaw (as seen on Waypoint) is a two-player stealth game about visual distraction. You and your opponent must seek each other out in a field of one hundred fake players, but with such a populated space, the first challenge is to find yourself. There's also a black-and-white mode for folks who have trouble discerning color.
Hocus Growcus is a puzzle bullet hell game about a witch trying to switch majors in college. When you are forced to take the entrance exam to your new major, you have no time to study, so you go in blind -- all you have is your wits, a minor magical plant-growing talent, and the ability to change the flow of time. In order to succeed, you must face down twenty waves of enemies, but without a direct means of attack, each encounter becomes its own puzzle. Can you pass the test? [more inside]
A found poetry/ruins exploration game about a mysterious facility in the desert, inspired by this article about creating a nuclear waste disposal site so that it's left undisturbed for ten thousand years. The trailer can be found here!
One of the most fun projects I worked on this year was a recreation of William Higinbotham's 1958 videogame, Tennis For Two, which has been installed in the New York Historical Society's Silicon City exhibition, up through mid-April, 2016. I worked with Brookhaven National Laboratory to build an accurate recreation of the original game in Unity, and the end result is something that I'm quite proud of. I wrote a bit of a postmortem about it. If any of you will be in New York City during the exhibition, I think you'd enjoy it. For best results, bring a friend to play against!
Tetrakinesis is a puzzle game for windows that's easy to learn, but difficult to master. 25 levels of grid destroying madness. [more inside]
My six year old son needed some extra motivation to practice reading and writing this summer, so we built a video game. Now, we're tracking visits and viewing them on a map to talk about geography. Please delight him by checking it out! [more inside]
Monkey Pop is a local 2-player game you play on a shared keyboard. You can play it right in the browser, or download a Mac or Windows version. Computer only, no mobile version, sorry. It's sort of a retro single-screen platformer in the vein of Joust or the original Mario Bros, except with monkeys and saws and brain control helmets. [more inside]
@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
MC-COAL is a different approach to hosting multiplayer Minecraft worlds. It's based on an open-source project to host, build, and maintain multi-player Minecraft worlds and communities. COAL is a web application that is written in python and runs on the Google Cloud Platform. [more inside]
A humorous interactive fiction/visual novel game about dealing with customer service representatives. Available free for download on Windows, Linux & OSx (40mb .zip). [more inside]
"These automatic arms" is a short Windows game -- maybe 15 minutes long. You appear not to be in control of your arms. Bystanders may be in danger. A tin foil hat may help? Reunite with your child and give them a proper hug. [more inside]
I wrote the original soundtrack to Christine Love's Analogue: A Hate Story, a game about "transhumanism, traditional marriage, loneliness, and cosplay," among other things.
Every week, I ask the strangers of the internet to submit the title and short description of a video game that doesn't exist. I'll then draw the box art for someone's pretend game and post the results each Saturday. A semi-dorky blend of lulz-y photoshop practice and a heartfelt love for video games.