I relaunched my Linux blog, Linux Rig, with a (slightly) shorter name, a new platform, and a new look. All of the interviews with people about their Linux setups seem to have survived the move.
I wrote a book for non- and less-technical users about how to use desktop Linux. It walks new users through everything they'll need to do to get Linux up and running at home. The publisher site has two free chapters. I'm proud of this book because of its focus on making Linux accessible to an audience beyond sysadmins. My hope is it will be popular with knowledge workers, like academics and journalists, looking to take control of their electronic work environments.
After Apple open-sourced their Swift programming language and released a preliminary Linux port, I started putting together a server-side web framework for it. So did many others, though my web framework is (as far as I know) the only one to use futures for concurrency. It's still very much a work in progress, though now has a few toy apps, some useful middleware, and a Swiftily protocol-based HTML generation mechanism. [more inside]
Space Nerds In Space is an open source (GPL) multiplayer networked starship bridge simulator for linux inspired by Artemis: Starship Bridge Simulator that I've been working on for the last few years. It's still not "complete", since, well, I can't stop working on it, but it is complete enough. The idea is, you get a bunch of your friends together with a bunch of computers and a projector, and then you drive around and shoot stuff (kind of like Friday night in a small Texas town, except you're driving the Hubble Space Telescope instead of an El Camino.) There are stations for Navigation, Weapons, Engineering, Damage Control, Science, Communications, and a "Demon" station which serves as a kind of "Game master" station where various things can be injected into the game, and from which Lua scripts of various scenarios might be run. If you're reading this, you probably already know whether it's your kind of thing. [more inside]
A new app I wrote for the iPhone and iPod Touch to remotely control the MPD open-source networked music playing software, start/stop playback, edit the playlist, browse the music collection and queue up tracks for playing. (App Store link.) [more inside]
Otto is an open source music jukebox app that disguises itself as an iTunes replacement without all the extra baggage, but is actually a web-first, fully streaming, anti-cloud, social music server that allows multiple people to listen to the same stream of music at the same time and DJ for each other. Kinda like a private turntable.fm. For Mac OSX and Linux. A limited demo loaded with some CC licensed music can be found here. [more inside]
Make large triangles out of four smaller ones. It's a simple concept, but you score more points and earn more time by extending your triangle combos into more complex shapes. A completed combo returns a newly upgraded tile, and you match those up the same way. There's a timer, and you push it back by gathering initial tiles. By making different shapes, you can unlock symmetry, mirror and kaleidoscopic bonuses and even capture other tiles to raise your score multiplier up to 20x or more. Most games take about 5-10 minutes to complete. There are 30+ achievements and 3 leaderboards to measure your skill; Game Center supported on iOS and OSX. [more inside]
Is my husband's new blog wherein he rambles about his projects on micro-controllers (arduino, MSP430,...) , embedded linux systems (beagle boards) and FPGAs. He's been featured in Make magazine already and he just launched this month! [more inside]
I love reading about people's desktop Linux setups, so I started sending out interview requests to Linux users, asking them to answer some questions about the hardware and software they use. [more inside]
A few months ago, I switched to the Xubuntu operating system. I've been using this Tumblr to track things I learn about Xubuntu and Xfce.