Surfwords is a very hard word building game. After I sold Semantle (previously), I decided to quit my job and make games. Surfwords is my first. I released it a few weeks ago, but I just decided to add a playable demo. You can try the demo on the web (works best with Chrome). The soundtrack is by Patrick Cornelius, and everything else is by me. [more inside]
Lexigram is a bespoke word delivery service. Receive a single unique handwritten word, personally chosen by our resident wordsmith and delivered to you anywhere in the world, for as little (or as much) as £3 a word. [more inside]
A deduction through word association party board game my friend and I co-designed has made it to stores! [more inside]
txt. [more inside]
I made a game of Hangman that "cheats" by changing the word it's thinking of in order to make it as hard as possible to guess. But while it cheats, it never lies: it remains consistent with what it's told you so far about the word length, matching letters, non-matching letters etc. [more inside]
I made a thing that tweets weird mashed-up VICE headlines. Some of them are funny I think, if you're familiar with VICE.
Markov chain-style text generation that conforms to Zipf's law. Very spiffy. [more inside]
A metaphor generator a cut above the random. Using Wordnik's related words API, we can give you a metaphor that has an even better chance of making sense.
Boost your vocabulary with these fiercely plausible words and definitions. [more inside]
Lexcavator is an arcade/word game for Mac, PC, and Linux. The goal: guide your guy (@) deeper into an infinite of letters by clearing words from the board! Multiple game modes, detailed record-keeping, online global leaderboards—there's something here for everybody! Pay what you want (even $0, if you are so inclined). [more inside]
The Long Bleep will be a public forum for discussion of four-letter words, "dirty" words, swearing, cursing, obscenities, and more. The first step is a questionnaire. Its results will be used to create podcasts and blog posts structured around things that really happened when taboo language was used: confrontations, first encounters, eureka moments, learning situations. Those stories will lead us down cultural and historical paths as we tease out the complicated relationship English-speakers worldwide have with "dirty" words. More information on the blog.
I'm proud to announce my first iPhone App: Gibberish Generator. This app allows you to generate pseudo-random sentences from lists of verbs, nouns, and the like. Optionally, you can enable your contacts, to allow them to be used in the random fun. The result can be tweeted or emailed to your friends. I can't imagine a more useful app than that. Perhaps I need a better imagination. [more inside]
"You are CAPTAIN S. PELLER, starfighter pilot extraordinaire. Your mission: defeat the CHARACTERRORS, evil space aliens bent on galactic dominance. Their only weakness: a CHARACTERROR will subsume any letter fired into it. CHARACTERRORS forming English words can be detonated and thus destroyed." A word game made for February's Experimental Gameplay Competition. [more inside]
My creative agency is looking to build a photo library of certain words printed out or otherwise manifested in the real world. So we're offering a cash bounty for photos of said words if they get posted on our FaceBook. I came up with the campaign, I hope it does well. I think it's a pretty cool way to crowd source this task. More details through the link. If it falls flat we'll probably send an intern around the city with a camera, but we're hoping this works. It would be much cooler. Let me know what you guys think!