5 posts tagged with generativeart.
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Untangling Non-Linearity: How the Linked List Changed Media and Challenged our Notion of Thought

How the simple link became the foundation for artificial intelligence and all dynamic media.
posted by schmudde on Mar 19, 2024 - 0 comments

AUTOEXEC.CAT

AI-generated art and comics about cats, from the future! I've been generating these using a tool called Midjourney, which has proved especially good at mimicking the pen-and-ink art style of New Yorker cartoons. I'm having a ton of fun making these (“new yorker cartoon about a cat being chased by a swarm of bees” is my favorite so far), so I set up a dedicated Instagram. New cat comics/art/weirdness a couple of times a day!
posted by oulipian on Jun 10, 2022 - 3 comments

The Patchouli Project

This is a personal generative art / music project I've been working on for a few years that's starting to finally take shape. Running on a Raspberry PI model 4, the software generates retro-style line animations that run in real-time and display on an HDMI-connected 1080p monitor or tv. The project site has a link to my Vimeo showcase containing some videos I created from program output and my own original instrumental music (I'll be adding more videos as time goes by.) The site also has a bunch of static images captured from the program. [more inside]
posted by TwoToneRow on Nov 23, 2020 - 0 comments

Arigato: A minimal, unopinionated toolkit for scripting with AudioUnits

I have written a lightweight system for making it convenient to play AudioUnit software instruments in code on macOS. Arigato consists of a tool, ARigEditor, for creating networks of pre-prepared AudioUnits (which I call ARigs, hence the name), tagged with names, and a library for loading these and doing things with them in Swift, typically in Xcode Playgrounds. Oh, and ARigEditor will also generate Playgrounds containing your AudioUnits and the necessary support code. [more inside]
posted by acb on Jun 2, 2020 - 3 comments

Plink

A macOS-based music programming environment for hosting AudioUnit instruments and effects and allowing them to be played and controlled with code written in JavaScript, optionally driven by a score. (Work under development.) [more inside]
posted by acb on Apr 17, 2019 - 0 comments

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