I wrote and programmed a group role-playing app! The gist is everyone playing needs to be in the same room and have the app on their smartphone, and then they perform together a series of challenges. It's for 3-10 players, takes 20-45 min, ages 10+. The app is free, doesn't have ads, and doesn't track your info beyond what is strictly needed to run the game. [more inside]
I have a book out! It's a compilation of my @Play columns on roguelike games, with some new material. It's part of the current StoryBundle too, with some new material. ALSO, one piece on the book is up as @Play 83, AND another is up now on Kotaku! [more inside]
@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
ONOPO is a reimagining of an iconic American board game. I attempted to simplify and clarify the game system, removing any thematic metaphors and other non-essential elements. Inspired by abstract strategy games, I designed a minimal iconographic system which uses as little language as possible. [more inside]
"These automatic arms" is a short Windows game -- maybe 15 minutes long. You appear not to be in control of your arms. Bystanders may be in danger. A tin foil hat may help? Reunite with your child and give them a proper hug. [more inside]
Make No Wonder is an HTML5 game where you explore a procedurally-generated wilderness landscape, collecting resources and building structures and tools to survive. [more inside]
A co-op wastelands caravan card game for 1-4 players that lasts 30-45 minutes. Race for the Galaxy Vs. Magic the Gathering with a splash of euro gaming in a dirty Fallout post apocalyptic setting. This will be kickstarter.com funded and I would love any help with card ideas and mechanics. [more inside]
Favimon is a browser-based game in which you battle your favourite websites, building a collection of icons as you attempt to conquer the web. Gotta cache 'em all! [more inside]