2 posts tagged with audiounits by acb.
Displaying 1 through 2 of 2.
Arigato: A minimal, unopinionated toolkit for scripting with AudioUnits
I have written a lightweight system for making it convenient to play AudioUnit software instruments in code on macOS. Arigato consists of a tool, ARigEditor, for creating networks of pre-prepared AudioUnits (which I call ARigs, hence the name), tagged with names, and a library for loading these and doing things with them in Swift, typically in Xcode Playgrounds. Oh, and ARigEditor will also generate Playgrounds containing your AudioUnits and the necessary support code. [more inside]
Plink
A macOS-based music programming environment for hosting AudioUnit instruments and effects and allowing them to be played and controlled with code written in JavaScript, optionally driven by a score. (Work under development.) [more inside]
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