After toiling in obscurity on video games as a hobbyist for 13 years (during which time I made In the Pit
and Dungeon Escape
, among many other less-notable games), I finally landed my very first real-live game industry job at Liquid Entertainment
in October of last year, just moments before resigning myself to being the Henry Darger of video games.
I've spent the majority of my time over the past year working as a designer (and sometimes programmer) on a game at Liquid that isn't quite out yet, and in our spare time my boss and I prototyped a few different "skunkworks" projects, one of which evolved into Paper Galaxy
I did almost all of the programming on this game, and a lot of the design work, and I'm really happy with the result; when I was interviewing for this job at Liquid I told them that what I most wanted was to work with a team to make bigger, better games than I could make on my own, and that's exactly what happened.
Anyway, please check it out, and let me know what you think!!
OMG ADORABLE NEW IPHONE / IPAD GAME BUY NOW!!