5 posts tagged with webgames.
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DayBrix daily minigame

I had the thought “What if a certain falling-blocks game asked you to clear today's date?” and decided to build it… in an original, legally-safe, non-infringing way. Each day of the week has its own theme (and music), and there’s an Arcade Mode.
posted by malevolent on May 25, 2023 - 0 comments

Hampster Invaders

I've always thought Hampster Dance looked a bit like a Space Invaders game andI finally built that idea. Cuban Boys spotted my dev thread and suggested including their novelty hit single Cognoscenti vs Intelligentsia, so you get a blast of that after the first wave.
posted by malevolent on Jan 17, 2023 - 0 comments

Penga, a penguin physics game

I recently integrated Planck.js into a client's product and wanted to reuse that knowledge to make a fun game, so I picked an idea and tweeted along as I refined & built it. [more inside]
posted by malevolent on Jun 10, 2022 - 7 comments

BOKEH game

I wanted to make a simple webgame similar to those old Flash ones where you eat smaller fish & avoid bigger ones. A 'budget' of 1-1.5 days seemed sensible and I tweeted updates while building it.
posted by malevolent on Apr 21, 2022 - 5 comments

The Kilobyte’s Gambit 1k chess game

I adapted an impressive 1.25KB chess engine to remove display code and get it down to 1024 bytes, then created a separate interface using pixel art of The Queen’s Gambit. It won’t win any tournaments, but if you’re a chess novice brace yourself for a challenge. [more inside]
posted by malevolent on Mar 4, 2021 - 3 comments

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