A narrative strategy game inspired by King of Dragon Pass and A Dark Room. Your people are exiled to an island full of strange creatures, and you must figure out how to survive, building a new society in the process.
Your people live in a city on the animal, a gigantic turtle. It is time for her to go to the ocean and lay her eggs. Can you survive the trip? A strategy game about ever-changing environments. [more inside]
I just launched the 2nd edition of my book about customer experience and strategy. It has a bunch of case studies - from Apple, Google, Netflix, Walmart, an African hand pump, a New York City park, and the B-17 bomber - showing what happens when organizations fail to include the customer/user/recipient when they make big decisions. [more inside]