4 posts tagged with simulation.
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Badlands

Sometime around December 28th 2016 I entered a Strange Mood and, grabbing some parts from a previous work, began building a lo-fi top-down map game of some kind. [more inside]
posted by zerolives on Jan 1, 2017 - 0 comments

Genetic Football

You got your football simulator in my evolutionary model! No, YOU got your genetic algorithms in MY incredibly realistic football simulator! Which is to say: Genetic Football applies the ideas of natural selection to some very, very dumb simulated football players and lets you try and evolve the league over time. [more inside]
posted by cortex on Apr 28, 2015 - 7 comments

LiSE, the Life Simulator Engine

A rules based engine for life simulation games. Draw some graphs for your world model, build rules out of "cards" representing functions, let it run for a while, then rewind time, change things, and do it again differently. [more inside]
posted by LogicalDash on Mar 2, 2015 - 22 comments

Extrasolar

A few years ago, I helped build a prototype of an original idea for a web game, and today it's out of beta and open to all! "What is it?" you ask. It's one of the very few games in which you are yourself and not playing a character. It is an experience you can have over the course of a month or so, a few minutes at a time. It increases your understanding of exobiology. It's exploring a new planet, one picture at a time. [more inside]
posted by breath on Feb 19, 2014 - 10 comments

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