It feels like there's a Wordle clone for everybody nowadays. But I decided to go in a slightly different direction when I made DNDle, a game in which you try to guess the Dungeons & Dragons "monster of the day" by assigning values to its attributes and being told where you've got them right. [more inside]
A dark fantasy YA serial fiction and game design website. I'm writing a story about teenagers who fight monsters on an alternate Earth where the existence of magic and monsters is an everyday fact of life. The most basic elevator pitch is "What if, in Buffy the Vampire Slayer, everyone knew Buffy was the Slayer? And also there were many Slayers, and everyone knew about all of them?" There's a lot more to it than that, of course, but that's the basic idea. I'm also working on a game based on the 5th Edition Open Gaming License of Dungeons and Dragons set in the same world. I hope it proves to be a fun distraction from what ails you. [more inside]
I am going to attempt to run an AD&D campaign played over Twitter. The project is currently in the planning/incubating/looking-for-players phase. [more inside]
A tabletop, pen-and-paper fantasy RPG, Blade & Crown balances 80s realism and indie narrativism. It's a gritty, somewhat crunchy system, with lots of detail, twelve characteristics, a skill list, etc. But it's also strongly influenced by modern, indie games, so there are lots of active enticements for players to take control of the narrative, put their characters into adventurous situations and help immerse everyone in the game. It's already available as a PDF at DriveThruRPG, and a print edition should be following soon.