Spike Solutions #3
July 26, 2011 10:32 PM Subscribe
Spike Solutions #3
Spike Solutions is a series of short, focused screen tests towards new generative compositing techniques. With number three, I'm starting to hit the Warhol-meets-Braque thing I was aiming for. #2, #1. Made with Processing, set to amazing antique synth tracks by Benge.
Spike Solutions is a series of short, focused screen tests towards new generative compositing techniques. With number three, I'm starting to hit the Warhol-meets-Braque thing I was aiming for. #2, #1. Made with Processing, set to amazing antique synth tracks by Benge.
Role: designer
Maybe I'm monomaniacal, but projects like yours remind me of Hitler's attempt to eradicate modernist art. It makes me feel good to see things that would have made his head pop.
posted by jwhite1979 at 6:34 AM on July 27, 2011
posted by jwhite1979 at 6:34 AM on July 27, 2011
This was fun, though the composition of your slices on the left are a bit unsatisfying. It would be nice to see them change as well, or at least not be so clunkily layered with the layers. By doing the uneven polygons thing you imply more of an intentional composition and it looks a bit dated, early 2000s modernism. Working out a way to either shift those dynamically would help (I'd recommend mirroring the grid, but I think that might come out as too static).
Something else I'd recommend is getting ahold of Speicus, who does experimental electronic music that uses iterative processes to compose. It's interesting stuff and would connect really well to this project.
posted by klangklangston at 10:59 AM on August 19, 2011
Something else I'd recommend is getting ahold of Speicus, who does experimental electronic music that uses iterative processes to compose. It's interesting stuff and would connect really well to this project.
posted by klangklangston at 10:59 AM on August 19, 2011
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posted by Foci for Analysis at 6:16 AM on July 27, 2011