7 posts tagged with webgames by malevolent.
Displaying 1 through 7 of 7.
Clone-a Lisa
Can you paint a copy of the Mona Lisa in 60 seconds? Anything over 80% is good, 85%+ very good, and 90% may be possible if you're extremely fast and accurate. While making it I posted updates to Twitter and Mastodon (click a later post to load more of thread).
Big Ben word game
A unique puzzle for each second of the day, with lots of nice touches: the background fades between day and night based on London time, there's a satisfying bonnggg sound that shakes the game when you find a long word, fireworks if you clear the grid, etc. It also features a large dictionary and generously makes sure you don't get a Q without a U next to it.
DayBrix daily minigame
I had the thought “What if a certain falling-blocks game asked you to clear today's date?” and decided to build it… in an original, legally-safe, non-infringing way. Each day of the week has its own theme (and music), and there’s an Arcade Mode.
Hampster Invaders
I've always thought Hampster Dance looked a bit like a Space Invaders game andI finally built that idea. Cuban Boys spotted my dev thread and suggested including their novelty hit single Cognoscenti vs Intelligentsia, so you get a blast of that after the first wave.
Penga, a penguin physics game
I recently integrated Planck.js into a client's product and wanted to reuse that knowledge to make a fun game, so I picked an idea and tweeted along as I refined & built it. [more inside]
BOKEH game
I wanted to make a simple webgame similar to those old Flash ones where you eat smaller fish & avoid bigger ones. A 'budget' of 1-1.5 days seemed sensible and I tweeted updates while building it.
The Kilobyte’s Gambit 1k chess game
I adapted an impressive 1.25KB chess engine to remove display code and get it down to 1024 bytes, then created a separate interface using pixel art of The Queen’s Gambit. It won’t win any tournaments, but if you’re a chess novice brace yourself for a challenge. [more inside]
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