The Waiting Game - make it count
September 9, 2010 1:17 PM Subscribe
The Waiting Game - make it count
You win by catching your opponent of guard with your single attack or by quickly counter striking when your opponent attacks. This is a two player game, so bring a friend.
We wanted to capture some of the tension of the classic samurai stand of - where the slightest twich would be fatal. Our project tossplay.com also offers two other two player games but of quite differing styles. We hope you enjoy them.
You win by catching your opponent of guard with your single attack or by quickly counter striking when your opponent attacks. This is a two player game, so bring a friend.
We wanted to capture some of the tension of the classic samurai stand of - where the slightest twich would be fatal. Our project tossplay.com also offers two other two player games but of quite differing styles. We hope you enjoy them.
Waiting for a challenger. Is the background audio (flute/crickets/YUH! HUT!) supposed to play during the ad video?
posted by The Winsome Parker Lewis at 3:20 PM on September 9, 2010
posted by The Winsome Parker Lewis at 3:20 PM on September 9, 2010
Typo noted.
The sounds should be turned off during the add.
The problem is that this is a two player game - with no sensible single player option - and since it hasn't reached critical mass there is always players missing.
posted by FidelDonson at 10:02 PM on September 9, 2010
The sounds should be turned off during the add.
The problem is that this is a two player game - with no sensible single player option - and since it hasn't reached critical mass there is always players missing.
posted by FidelDonson at 10:02 PM on September 9, 2010
I waited 25 minutes. Did I win?
posted by cjorgensen at 6:52 AM on September 10, 2010 [1 favorite]
posted by cjorgensen at 6:52 AM on September 10, 2010 [1 favorite]
You could build a multi-player single-keyboard option, instead of a network one. People sit and look at each other and press either 'A' or 'L' depending upon which player they are on the screen.
posted by beerbajay at 9:51 AM on September 10, 2010
posted by beerbajay at 9:51 AM on September 10, 2010
Create a version with a computer opponent. I waited several minutes but nobody showed up.
posted by thorny at 1:35 PM on September 10, 2010
posted by thorny at 1:35 PM on September 10, 2010
I roped a friend into playing. I lost twice because I didn't know what the attack was supposed to look like (He immediately attacked both times. Maybe have a countdown timer 3, 2, 1, go type thing?). My friend quickly gave up because you shouldn't have to re-watch the advertisement if you want to play again. I think this game has good potential.
posted by katerschluck at 4:50 PM on September 10, 2010
posted by katerschluck at 4:50 PM on September 10, 2010
We are looking into ways of making this game work while you are waiting for a real human opponent.
I really like the idea of a multiplayer version where you can pick your target.
Katerschluck - We are concidering what to do about the adds. And also implementing some kind of click-through tutorial before you play. I think that would help.
posted by FidelDonson at 10:49 PM on September 10, 2010
I really like the idea of a multiplayer version where you can pick your target.
Katerschluck - We are concidering what to do about the adds. And also implementing some kind of click-through tutorial before you play. I think that would help.
posted by FidelDonson at 10:49 PM on September 10, 2010
I waited for a challenger for few minutes and then the game started. I struck, they counterstruck (?), then it was over.
Interesting idea, but it was an anticlimax. If I could have played a few rounds with that opponent it could have been fun.
posted by Not Supplied at 1:09 PM on September 11, 2010
Interesting idea, but it was an anticlimax. If I could have played a few rounds with that opponent it could have been fun.
posted by Not Supplied at 1:09 PM on September 11, 2010
« Older Lydia Lunch's "The Gun Is Loaded"... | An Evening of Steampunk and Ro... Newer »
posted by grobstein at 1:54 PM on September 9, 2010