4 posts tagged with roleplaying and rpgs.
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The Real Problem With the New Dungeons and Dragons License is Capitalism

I made this YouTube video because I think the controversy around the new OGL is a great moment to really look at how capitalism attacks the commons and how collective resistance is a path to create economic democracy. Plus it seemed like a great chance to spread some communist propaganda to nerds!
posted by overglow on Jan 26, 2023 - 3 comments

Early Collaborative Games of Fantasy and Imagination

A few months ago, I posted a rough translation of the rules to a collaborative fairy tale storytelling game more than 200 years old. I've now put that onto a Neocities site with many additional translations: a total of 5 variants of the same game re-published many times between 1801 and 1867, several variants of a game the same age that involves role-playing, and several variants of even older poetry and nonsense games related to the Surrealist game "Exquisite Corpse." There are also pages and translations explaining the history of the games' penalty phase, offering advice on running demos of the storytelling game especially using motifs from the earliest "secondary world" fantasy novel, and possible round-robin storytelling from the 1600s-1700s, as well as links to many additional sources for parlor games from 1551 to 1899.
posted by Wobbuffet on Aug 5, 2022 - 3 comments

NJW Games | Tabletop RPGs and more

I started this blog to support my game, Blade & Crown, but it's now quite extensive in itself. There are many articles of general use to tabletop RPG gamers, including adventure ideas, gaming history, reviews, worldbuilding, GMing tips & tricks and more.
posted by jiawen on Apr 15, 2013 - 2 comments

Blade & Crown

A tabletop, pen-and-paper fantasy RPG, Blade & Crown balances 80s realism and indie narrativism. It's a gritty, somewhat crunchy system, with lots of detail, twelve characteristics, a skill list, etc. But it's also strongly influenced by modern, indie games, so there are lots of active enticements for players to take control of the narrative, put their characters into adventurous situations and help immerse everyone in the game. It's already available as a PDF at DriveThruRPG, and a print edition should be following soon.
posted by jiawen on Sep 19, 2012 - 2 comments

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