Voyage of the Marigold
April 1, 2024 10:27 PM   Subscribe

Voyage of the Marigold
Every choice matters as you command the Federation Starship Marigold through unexplored sectors in a desperate race against time.

This is my entry for the 2024 SpringThing Festival of Interactive Fiction.

Heavily inspired by the 80s Fighting Fantasy gamebooks, a certain popular TV franchise , and featuring retro 1-bit graphics, VotM is my first attempt at longer form choice-based text game.

Every game is different and takes 20-40 minutes.
Role: Writer, programmer, "artist"
posted by AndrewStephens (5 comments total) 5 users marked this as a favorite

Well the festival is over and the ribbons have been awarded. This got nominated for Best Adventure, Best Scifi, and Best Artwork - not as impressive as it sounds because everyone gets ribbons but I am proud that VotM got a little notice.
posted by AndrewStephens at 12:00 PM on May 17


After quite a number of attempts (at least six, I think) I finally managed to 'win' today, and only by learning from past mistakes.

I particularly liked how the ending wrapped everything up and validated my choices!
posted by demi-octopus at 1:31 PM on May 25


Congratulations, the people of Pacifica are forever in your debt. I am glad you enjoyed it.

This project didn’t exactly set MeFi Projects on fire but did gather some nice reviews in the festival it was entered in. If you are interested I posted a post mortem on the forums explaining some of the design choices.

If you liked VotM you may also enjoy my favorite game of the festival: Rescue at Qickenheath by Mo Farr.
posted by AndrewStephens at 2:09 PM on May 29


This is neat but I can't figure out if there was a glitch or just a forced story choice - in two different glexx combats I got this text after taking every opportunity to run:

Captain: Helm, put some distance between us.

Science: They have decided not to follow us.

Science: The glexx are opening fire ... a hit.

Is it just not possible to run way from combat?

Anyway this is fun and I will keep trying.
posted by Wretch729 at 7:13 PM on July 9


My original intention was to make it possible but difficult to disengage from combat but that feature got dropped in the rush to meet the deadline. I figure that the Glexxx are a tenacious enemy and will not let you escape.
posted by AndrewStephens at 2:35 PM on July 21


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