Voyage of the Marigold
April 1, 2024 10:27 PM Subscribe
Voyage of the Marigold
Every choice matters as you command the Federation Starship Marigold through unexplored sectors in a desperate race against time.
This is my entry for the 2024 SpringThing Festival of Interactive Fiction.
Heavily inspired by the 80s Fighting Fantasy gamebooks, a certain popular TV franchise , and featuring retro 1-bit graphics, VotM is my first attempt at longer form choice-based text game.
Every game is different and takes 20-40 minutes.
Every choice matters as you command the Federation Starship Marigold through unexplored sectors in a desperate race against time.
This is my entry for the 2024 SpringThing Festival of Interactive Fiction.
Heavily inspired by the 80s Fighting Fantasy gamebooks, a certain popular TV franchise , and featuring retro 1-bit graphics, VotM is my first attempt at longer form choice-based text game.
Every game is different and takes 20-40 minutes.
Role: Writer, programmer, "artist"
After quite a number of attempts (at least six, I think) I finally managed to 'win' today, and only by learning from past mistakes.
I particularly liked how the ending wrapped everything up and validated my choices!
posted by demi-octopus at 1:31 PM on May 25
I particularly liked how the ending wrapped everything up and validated my choices!
posted by demi-octopus at 1:31 PM on May 25
Congratulations, the people of Pacifica are forever in your debt. I am glad you enjoyed it.
This project didn’t exactly set MeFi Projects on fire but did gather some nice reviews in the festival it was entered in. If you are interested I posted a post mortem on the forums explaining some of the design choices.
If you liked VotM you may also enjoy my favorite game of the festival: Rescue at Qickenheath by Mo Farr.
posted by AndrewStephens at 2:09 PM on May 29
This project didn’t exactly set MeFi Projects on fire but did gather some nice reviews in the festival it was entered in. If you are interested I posted a post mortem on the forums explaining some of the design choices.
If you liked VotM you may also enjoy my favorite game of the festival: Rescue at Qickenheath by Mo Farr.
posted by AndrewStephens at 2:09 PM on May 29
This is neat but I can't figure out if there was a glitch or just a forced story choice - in two different glexx combats I got this text after taking every opportunity to run:
Captain: Helm, put some distance between us.
Science: They have decided not to follow us.
Science: The glexx are opening fire ... a hit.
Is it just not possible to run way from combat?
Anyway this is fun and I will keep trying.
posted by Wretch729 at 7:13 PM on July 9
Captain: Helm, put some distance between us.
Science: They have decided not to follow us.
Science: The glexx are opening fire ... a hit.
Is it just not possible to run way from combat?
Anyway this is fun and I will keep trying.
posted by Wretch729 at 7:13 PM on July 9
My original intention was to make it possible but difficult to disengage from combat but that feature got dropped in the rush to meet the deadline. I figure that the Glexxx are a tenacious enemy and will not let you escape.
posted by AndrewStephens at 2:35 PM on July 21
posted by AndrewStephens at 2:35 PM on July 21
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