Tetrakinesis
October 20, 2015 2:46 PM Subscribe
Tetrakinesis
Tetrakinesis is a puzzle game for windows that's easy to learn, but difficult to master. 25 levels of grid destroying madness.
This is my first officially "released" game I'm sharing with the world, after many years of fits and starts on various projects, I found a scope I could get done and did it.
If you like puzzle games and sokoban type games and logic games, this might be up your alley.
If you enjoy it and want more, please let me know. If you have problems running it, I'd like to know, too.
Tetrakinesis is a puzzle game for windows that's easy to learn, but difficult to master. 25 levels of grid destroying madness.
This is my first officially "released" game I'm sharing with the world, after many years of fits and starts on various projects, I found a scope I could get done and did it.
If you like puzzle games and sokoban type games and logic games, this might be up your alley.
If you enjoy it and want more, please let me know. If you have problems running it, I'd like to know, too.
Role: programming, art, audio, design
Go for it! I have an askme from earlier this month about graph-search algos and am like 'blech'... So if you want to, that'd be awesome :)
But yeah - levels generated by hand. What I'd really want to be able to do would determine if a puzzle is solvable from any given state so I could give hints to the player. One of my designs (though I'm not sure if any of my current ones do) had multiple solutions.
Thanks for the feedback, and if you ever do some cool stuff in terms of graph-search please let me know I'd love to see what you do :)
posted by symbioid at 4:36 PM on October 20, 2015
But yeah - levels generated by hand. What I'd really want to be able to do would determine if a puzzle is solvable from any given state so I could give hints to the player. One of my designs (though I'm not sure if any of my current ones do) had multiple solutions.
Thanks for the feedback, and if you ever do some cool stuff in terms of graph-search please let me know I'd love to see what you do :)
posted by symbioid at 4:36 PM on October 20, 2015
Also - this is really a reduction of my original goal. hexbgon (SLYT). Hexbgon is more stylized (a bee & honeycomb), with six directions instead of the 4 afforded by squares. But I started to get a bit... bug-eyed (no pun intended) with where I wanted it to go so I tamed it down to become Tetrakinesis.
posted by symbioid at 7:07 PM on October 20, 2015
posted by symbioid at 7:07 PM on October 20, 2015
« Older The Astronaut Instruction Manual... | Carbon Costume... Newer »
I think that the same kind of graph-search algorithms which can solve a given board (or declare it unsolvable), could also be used to generate new levels, basically by "running them in reverse."
Would you mind if I made a Javascript or Python clone to test that theory? I'm currently taking an AI class where we've written solvers for games like Minesweeper and Sudoku, and if I have the free time, doing one for your game would be fun. It could even become the next 2048, with people writing 3D or auto-running versions.
posted by Rangi at 4:14 PM on October 20, 2015