Dueling Masters of Space Time
February 19, 2012 7:40 PM   Subscribe

Dueling Masters of Space Time
Dueling Masters of Space time is a two player board game my family invented about 30 years ago. It's a kind of amalgam of Battleship, Chess, and Stratego, along with some unique aspects of its own.

Back in 1980, when I was 12 years old, I lived with my parents and my little brother in a log cabin in the backwoods of the Ozark mountains in Arkansas. Lacking television, or even electricity, running water or a telephone, my brother and I sought out ways to entertain ourselves. Mostly this involved running around in the woods building forts, an activity I highly recommend. But we also invented a board game, which at the time, we simply referred to as "The Game", and we pronounced these words in our best imitation of Orson Welles (who was hawking some game called Dark Tower on TV at the time -- not quite sure how we knew this, as we had no TV.) But in this day and age of the internet and google, calling your game "The Game" is just silly. So with the help of my brother, I've come up with a new name for it: "Dueling Masters of Space Time."

Here are the rules, along with printable game boards and 3-d printable game pieces:

Dueling Masters of Space Time.

The game is played on a 10 x 10 grid. Each player has his own representation of this grid. The grid is initially divided in half, and each player places his pieces in his own half. The object of the game is to locate and destroy (or capture) your opponent's "home planet". You have a variety of pieces at your disposable, several fast, but weak pieces for exploration, fewer, but stronger and slower pieces for defense, along with some "asteroids" which are immobile, purely defensive pieces. The most interesting and unique aspect of the game is that when you move a piece, you inform your opponent of the identity of the piece being moved, and of the location from which it is departing, but not of its destination. The piece is considered "in transit" until it is moved again. When you move the piece again later, you will inform your opponent of the location from which the piece is departing. At that time, your opponent, having recorded the pieces prior departure location, will check to see if your piece actually made it to the location you are currently attempting to depart, or whether it has encountered any obstacles (your opponent's pieces) in the attempt to make it to your current departure location. This is, so far as I know, a unique mechanic in the world of board games, and gives the game a wierd "time travelling" vibe.

3-d printable game pieces on thingiverse and laser cuttable game pieces on thingiverse.
Role: Game designer
posted by smcameron (2 comments total) 6 users marked this as a favorite

Looks pretty cool. Stratego meets Battleship meets Chess indeed.
posted by RolandOfEld at 1:29 PM on February 21, 2012


I love it.
posted by obiwanwasabi at 1:37 AM on March 12, 2012


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