An exploration of Ocarina of Time's mini-map, and of just how many layers of design it contains. For fans of Nintendo and/or information design!
I have, with some help, revived the Glitch Strategy Wiki for the long-gone and much-mourned MMO, Glitch. [more inside]
From the Kickstarter: "My book is divided into two parts. The first part is a point-by-point response to McKenzie Wark's excellent Gamer Theory (2007, Harvard University Press). The second part offers an expanded definition of Gamer Theory, complete with suggestions for ways the reader can think critically about gaming and still enjoy the hell out of it. " [more inside]
I was bored one day and started sketching out some old computer/video games screen shots in MS Paint. Somebody suggested I put them on a tumblr, which I did, then promptly forgot about it again until now.