A bunch of my friends and I like roguelike computer games, and we keep organizing an annual community conference for players and developers of games in this beloved genre (such as Nethack) and games they've influenced (such as Dwarf Fortress). If you're into this kind of thing (or curious about it) and nearby, please join us for some neat and thoughtful talks about roguelikes, retrocomputing, procedural generation, and game design!
Do you like roguelike computer games (such as Nethack) or games they've influenced (such as Diablo, Dwarf Fortress, and Spelunky)? (See also: past Metafilter posts.) Roguelikes are a fascinating genre of game that started in 1980, with both old and new ones still actively developed. My friends and I are organizing a one-day conference about roguelike games on September 17, 2016 in downtown San Francisco! Get a ticket here. [more inside]
A lot of conferences are overwhelming, so I'm putting together a gathering for 20 people. It will be next summer in Seattle. Creative folks of all kinds are welcome; we have a lot more than 20 people who have expressed interest but I'm looking for as much of a range as possible. [more inside]
I made this multiplayer bingo game to help you keep your sanity at SXSW (or any other place you find yourself drowning in social media buzzwords). Invite your friends to a game, then click off egregious jargon as you hear it spoken around you. Get five in a row and you "win"! Or lose, depending on how you look at it.