6 posts tagged with collaborative.
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Various new translations of yet more old games
In the past year or so, I've added several new translations and comments on games that have mostly been left out of the history of roleplaying, story games, fantasy games, etc. Highlights include seven classical mythology games from the late Renaissance (including the mildly LARP-like "Game of Ceremonies," in which players make sacrifices to Venus and Cupid), a translation of the novel Jeux d'esprit written in 1701 by Charlotte-Rose de Caumont de La Force (who gave a complete version of the collaborative storytelling game "Le Jeu du Roman," along with other games depicted in the novel), and trying out a new format, "Kriegsspiele, Parlament, and Prince Albert: light roleplaying in German, 1796-1893" (a blog post on parlor games and live action military-themed games with roleplaying elements).
Early Collaborative Games of Fantasy and Imagination
A few months ago, I posted a rough translation of the rules to a collaborative fairy tale storytelling game more than 200 years old. I've now put that onto a Neocities site with many additional translations: a total of 5 variants of the same game re-published many times between 1801 and 1867, several variants of a game the same age that involves role-playing, and several variants of even older poetry and nonsense games related to the Surrealist game "Exquisite Corpse." There are also pages and translations explaining the history of the games' penalty phase, offering advice on running demos of the storytelling game especially using motifs from the earliest "secondary world" fantasy novel, and possible round-robin storytelling from the 1600s-1700s, as well as links to many additional sources for parlor games from 1551 to 1899.
A narrative game system over 200 years old: "The Impromptu Tale"
I worked up a rough translation of one of the collaborative story-telling games linked in this post: Pre-Surrealist Games. It's called "The Impromptu Tale," and there's a lot to it that modern tabletop gamers may find familiar.
Boxadder
It's an adding and visualization tool. You can create items that have scores, put them in boxes that add the scores up, and then rearrange and resize them in 2D space. Changes are synced in real-time across browsers, so someone can watch your changes if you're working on a public board. [more inside]
Gomi - Free stuff near you
You see an abandoned on the city street. You list it. Anyone can claim it. Basically we've developed an app that whenever you see something like a couch, TV, BBQ, etc. that's been dumped on a street corner, you whip out your iPhone and take a picture of it. The item goes onto a big map, so that anyone can browse and get it for free!
The Free Zone Reader Network
A multi-threaded writing project and collaborative world-building exercise. Stories on main site, world-building and interactive collaborative write-and-share on associated message board. Set in one of those terribly derivative futuristic *punk dystopias. Punkpunk, in this case. Just launched so at the moment the only contributors are myself (I've done all the posts on the blog so far) and a couple of friends (on the forum), but it's open to anyone whose imagination is sparked by it.
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