3 posts tagged with computers by JHarris.
Displaying 1 through 3 of 3.

Like ships passing in the night

I wrote an article on my Gamasutra blog about how Pac-Man can move through the ghosts without getting caught. It's an excerpt from my book Bug Voyage, in the current Storybundle, which tells about glitches in classic games while offering a smattering of computer science ideas along the way. It's kind of a change of pace for me, it has little to do with roguelikes, but it does explain how you can crash any Galaga machine without putting money into it. [more inside]
posted by JHarris on Mar 30, 2017 - 1 comment

Book compilation, @Play: Exploring Roguelike Games

I have a book out! It's a compilation of my @Play columns on roguelike games, with some new material. It's part of the current StoryBundle too, with some new material. ALSO, one piece on the book is up as @Play 83, AND another is up now on Kotaku! [more inside]
posted by JHarris on Feb 12, 2016 - 6 comments

Roguelike Radio Interview with Glenn Wichman

Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
posted by JHarris on Apr 20, 2012 - 1 comment

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