Free Book: Wicked Problems: Problems Worth Solving
May 15, 2012 6:51 AM Subscribe
Free Book: Wicked Problems: Problems Worth Solving
It feels like our world is spinning out of control. We see poverty, disease, and destruction all around us, and as we search for ways to make sense of the chaos, we're turning to new disciplines for answers and solutions. New, creative innovations are needed, and these new approaches demand different methods and different theories. This book is presented as a handbook for teaching and learning how to design for impact. In it, you'll learn how to apply the process of design to large, wicked problems, and how to gain control over complexity by acting as a social entrepreneur. You'll learn an argument for why design is a powerful agent of change, and you'll read practical methods for engaging with large-scale social problems.
This book was started with the intent of changing design and social entrepreneurship education. As these disciplines converge, it becomes evident that existing pedagogy doesn't support either students or practicioners attempting to design for impact. This text is a reaction to that convergence, and will ideally be used by various students, educators, and practitioners:
One audience is professors and educators of design, who are challenged with reinventing their educational curriculum in the face of a changing world. For them, this book should act as both a starting point for curriculum development and a justification for why this development is necessary—it should answer the question "what should design and social entrepreneurship education look like?"
Another audience is made up of fresh-out-of-school designers, who are bored and uninspired by their jobs. For them, this book should answer the question "how can I redirect my design efforts to something meaningful?"
Finally, a last audience is made up of practicing designers and entrepreneurs, who are looking to achieve social impact in their work. For them, the book should answer the question "what tools and techniques can I use in my work to drive impact through design?"
It feels like our world is spinning out of control. We see poverty, disease, and destruction all around us, and as we search for ways to make sense of the chaos, we're turning to new disciplines for answers and solutions. New, creative innovations are needed, and these new approaches demand different methods and different theories. This book is presented as a handbook for teaching and learning how to design for impact. In it, you'll learn how to apply the process of design to large, wicked problems, and how to gain control over complexity by acting as a social entrepreneur. You'll learn an argument for why design is a powerful agent of change, and you'll read practical methods for engaging with large-scale social problems.
This book was started with the intent of changing design and social entrepreneurship education. As these disciplines converge, it becomes evident that existing pedagogy doesn't support either students or practicioners attempting to design for impact. This text is a reaction to that convergence, and will ideally be used by various students, educators, and practitioners:
One audience is professors and educators of design, who are challenged with reinventing their educational curriculum in the face of a changing world. For them, this book should act as both a starting point for curriculum development and a justification for why this development is necessary—it should answer the question "what should design and social entrepreneurship education look like?"
Another audience is made up of fresh-out-of-school designers, who are bored and uninspired by their jobs. For them, this book should answer the question "how can I redirect my design efforts to something meaningful?"
Finally, a last audience is made up of practicing designers and entrepreneurs, who are looking to achieve social impact in their work. For them, the book should answer the question "what tools and techniques can I use in my work to drive impact through design?"
Role: Author
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