Mayflight
September 11, 2010 8:14 PM Subscribe
Mayflight
My secret project for three-and-a-half months, Mayflight is a procedurally-generated platform game (Windows only, unfortunately) with billions of screens, surreal algorithmically produced graphics, and a hectic pace. You could explore it for hundreds of years and still never see all of it.
YouTube playlist depicting a demonstration game - one of the more hectic parts.
In Mayflight your character, Aurora, is a fairy with an absurdly short natural lifespan: ten seconds. But she can live for over an hour with good play. Scattered around all over the place are "sparks," which extend her life by up to two seconds each. At first they're very common, but the further you get from the start the rarer they become. At the end, your game is rated by how far you managed to explore. Along the way you can find powerups, time bonuses and maps, fight horrible monsters (with a bit of a Lovecraftian tinge to them), and see progressively more varied landscapes.
Mayflight was implemented using Game Maker and entered into YoYoGame's Competition06 contest. Because of this, I cannot update the "official" version of the game right now. I've fixed a couple of minor bugs since then, so you might instead want to download the version I keep in my Dropbox, at:
http://dl.dropbox.com/u/422596/Mayflight%20v1.02.zip
My secret project for three-and-a-half months, Mayflight is a procedurally-generated platform game (Windows only, unfortunately) with billions of screens, surreal algorithmically produced graphics, and a hectic pace. You could explore it for hundreds of years and still never see all of it.
YouTube playlist depicting a demonstration game - one of the more hectic parts.
In Mayflight your character, Aurora, is a fairy with an absurdly short natural lifespan: ten seconds. But she can live for over an hour with good play. Scattered around all over the place are "sparks," which extend her life by up to two seconds each. At first they're very common, but the further you get from the start the rarer they become. At the end, your game is rated by how far you managed to explore. Along the way you can find powerups, time bonuses and maps, fight horrible monsters (with a bit of a Lovecraftian tinge to them), and see progressively more varied landscapes.
Mayflight was implemented using Game Maker and entered into YoYoGame's Competition06 contest. Because of this, I cannot update the "official" version of the game right now. I've fixed a couple of minor bugs since then, so you might instead want to download the version I keep in my Dropbox, at:
http://dl.dropbox.com/u/422596/Mayflight%20v1.02.zip
Yeah, I am sorry about the Wine thing. It is a problem with Game Maker in general it seems. YoYo Games appears to be working on a PSP runtime, of all things, but there is no word on a Linux version.
posted by JHarris at 3:49 AM on September 12, 2010
posted by JHarris at 3:49 AM on September 12, 2010
You can thank sfxr for that. It may not be the perfect tool for game sound creation (it could use some more options) but is pretty darn useful all the same.
posted by JHarris at 11:26 AM on September 12, 2010
posted by JHarris at 11:26 AM on September 12, 2010
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posted by Salvor Hardin at 3:47 AM on September 12, 2010