4 posts tagged with Games and education.
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You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All
My book about gamification is out! You've Been Played (Bookshop.org, Goodreads) examines how points, badges, and leaderboards are creeping into every aspect of modern life as tools for profit and coercion. It’s a critique of gamification, sure – but by an actual game designer, games journalist, and former neuroscientist. And it goes far beyond the usual suspects like Fitbit and Duolingo to look at the historical roots of gamification. Foucault, Lewis Mumford, Skinner, medieval indulgences, Taylorism, ARGs – this book has it all! Reviews, talks, and excerpts inside... [more inside]
Make money. Rip off hard-working people. Earn cool stuff for your desk.
From the team that brought you Payback and Stax comes our newest financial literacy game: Shady Sam. [more inside]
Gametron 7000 (GT7K) is a web-based game-building toolkit, designed and built by myself for use in non-programming-centric game design classes I've been teaching in NYC. It's almost all visual (no coding) and allows non-tech-savvy game creators to make fairly simple 2D sprite-based games. Even though it's a little rough around the edges, hopefully it's fun to use! [more inside]
Maseno Maths Camp video
This is a video about a math camp in Maseno, Kenya, that I've helped coordinate for the last two years. The idea is to give secondary school students a new perspective on mathematics, and expose teachers to activity-based teaching methods. We're aiming to get across the idea that math is about the concepts rather than the drills, understanding rather than mindless computation, beauty rather than grades. The video runs about 13 minutes, but there's a catchy song at the beginning to rope you in and get the idea across more quickly. Finally, there's a blog post here outlining a bit of the work we've been up to this year. [more inside]