cortex's votes
Displaying vote 1 to 20 of 343

Every Non-Word
A bot that tweets random combinations of English syllables.
posted by rottytooth at 8:42 AM on March 25, 2015 - 7 comments


A Travel Guide
A Travel Guide generates random travel guides for all points on the globe using sentences wrenched from Wikivoyage. Its goal to give its visitors an alternate reading of place, through the serendipitous juxtaposition of their current location with evocative procedural text.
posted by aparrish at 10:18 AM on March 24, 2015 - 2 comments


WYRF
For those tired of choosing between fighting 1 horse-sized duck or 100 duck-sized horses, WYRF generates other options. "Would you rather fight 1 thunderstorm-sized clown or 1000 clown-sized thunderstorms?"
posted by oulipian at 5:57 PM on March 24, 2015 - 8 comments


You Don't Have To Ride - Gospel Records from My Collection
I've been collecting gospel records for a little while now and figured it was time that I share. Every day I post at least one track from my collection. Most of these tracks are from the late sixties through the early eighties and clearly influenced by secular black American music, but with a twist. For various reasons the vast majority of gospel music has never been reissued and isn't available digitally, so this is the first time these songs are available without tracking down the original releases in most cases.
posted by vathek at 3:20 PM on March 20, 2015 - 7 comments


Lil Friendys - a chthonic office-sitcom puppetshow
Lil Friendys is a puppetshow/office-sitcom about Alma, who is new to the underworld. Each episode is roughly two minutes, and new episodes post each Thursday.
posted by Greg Nog at 8:19 AM on March 5, 2015 - 12 comments


A Twitter bot that draws your code
@dupdupdraw is a Twitter bot that tries to make up programs to draw things on its own and also draws what you tweet at it. Look at the favorites for a quick Best Of, or read a quick intro or the more thorough README. All programs are valid, and the worst that can happen is you get a random solid color.
posted by 23 at 5:56 AM on February 24, 2015 - 1 comment


The palindrome game of the Bletchley Park code breakers
The WW2 code breakers depicted (somewhat falsely) in "The Imitation Game" were well-rounded: athletes (Alan Turing was an Olympic level marathoner), performers (they staged accomplished plays and musical revues), chess players, and creators of crossword puzzles. They also held a palindrome-writing competition which yielded at least two of the best ever written in English, and possibly many more. The story of that competition is told here for the first time, based on exclusive sources and years of research.
posted by msalt at 2:16 PM on February 25, 2015 - 4 comments


Console Obscura - a retro gaming culture and history podcast
Console Obscura is a podcast dedicated to video games and the people who play them. Ephemera, nostalgia, absurdity, history, culture, arcana and trivia are all fair game. If you remember what a new power pad smelled like, or Ganon's laugh sounds like, OR If none of that rings a bell but you enjoy a group of funny children of the 80s talking trash, this podcast is for you. Game on!
posted by stenseng at 9:47 PM on March 1, 2015 - 1 comment


@Play
@Play, my old four-year column on roguelike games, play, history, theory and development, has returned.
posted by JHarris at 3:11 AM on February 27, 2015 - 7 comments


LiSE, the Life Simulator Engine
A rules based engine for life simulation games. Draw some graphs for your world model, build rules out of "cards" representing functions, let it run for a while, then rewind time, change things, and do it again differently.
posted by LogicalDash at 8:15 PM on March 2, 2015 - 8 comments


NoDoNot
Generate an image and slap the No Symbol on top!
posted by wintrymix at 9:44 AM on January 21, 2015 - 7 comments


INTERESTING.JPG: deep-learning AI looking at news photographs
@INTERESTING_JPG is a twitter bot that takes news photographs and runs them through a computer-vision caption generating system.
posted by cmyr at 1:32 PM on January 26, 2015 - 5 comments


esoteric.codes
esoteric.codes is my blog about esolangs (esoteric programming languages), aimed at a less technical audience. Esolangs are created by programmers at play, challenging conventions of coding, looking at how we communicate with the machine, and indulging the strangest what-if scenarios in code. The blog looks at the ideas behind these languages and explores connections to code art and conceptual practices -- but it is also a fanzine to my favorite languages. It features interviews with the original designers (recently: Ben Olmsead of Malbolge, coming up soon David Morgan-Mar of Piet and Whenever) alongside posts about common themes between languages (e.g. languages that produce no output). It was recently awarded the 2014 Arts Writers Grant.
posted by rottytooth at 11:25 AM on January 5, 2015


Play-by-Twitter 1st Edition Advanced Dungeons & Dragons
I am going to attempt to run an AD&D campaign played over Twitter. The project is currently in the planning/incubating/looking-for-players phase.
posted by prize bull octorok at 1:45 PM on January 6, 2015 - 119 comments


She Looks Like Sunday Comics: Watching The Brenda Starr movie (1989)
Josh Fruhlinger of the Comics Curmudgeon and I sat down and watched the nearly unreleased Brenda Starr movie adaptation and talk about how it tackles camp, gender performance, romantic fantasy, and crazy shoulder-pads
posted by The Whelk at 9:27 AM on January 6, 2015 - 1 comment


Metafilter Is A Land Of Contrast
The exports of Metafilter are numerous in amount. One thing they export is Simpsons quotes, or as the Indians call it, “memes”. Another famous Indian was “Crazy Horse”. In conclusion, Metafilter is a land of contrast. Thank you.
posted by maryr at 11:41 AM on October 17, 2014 - 3 comments


The Measure - a typesetting / design contest
Each month, a public domain work is offered, and anyone who wants to enter takes the first chapter and designs / typesets it. The winner then gets to pick the following month's title. It's low-key, and fun. To kick it off: Dracula!
posted by Alt F4 at 3:19 PM on October 10, 2014 - 2 comments


Manyland, a browser-based 2d universe we all draw together
In infinite sandbox MMO Manyland, a world with no pre-set goals, what you draw becomes real and can be placed... so we all invent the universe pixel by pixel. Manyland is using HTML5 JS/ Canvas to display the world, and chat is real-time-as-you-type. There's over 9 million blocks placed so far, and a while ago we added a scripting language so you can add logic to blocks. This is a labor of love and we've now worked on it for over 2 years, and the community has done amazing things.
posted by philipp at 10:57 AM on October 29, 2014 - 4 comments


Rogue on a hexagonal grid -- reimagined
Rogue is the original roguelike game. I made the java applet version of it in 1997 here. I wrote hexagonal rogue a few years later.
posted by hexatron at 4:38 PM on October 26, 2014 - 1 comment


776 - 778 - 780
Surrealist video game featuring jet bikes
posted by hellojed at 11:25 AM on August 9, 2014


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