3 posts tagged with pacman.
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Like ships passing in the night

I wrote an article on my Gamasutra blog about how Pac-Man can move through the ghosts without getting caught. It's an excerpt from my book Bug Voyage, in the current Storybundle, which tells about glitches in classic games while offering a smattering of computer science ideas along the way. It's kind of a change of pace for me, it has little to do with roguelikes, but it does explain how you can crash any Galaga machine without putting money into it. [more inside]
posted by JHarris on Mar 30, 2017 - 1 comment

Chomper 5 - Version 2.0 of my Pac-Man in HTML5 project

Several months ago I linked to my first crack at writing a Pac-Man clone in HTML5. Based on mefite suggestions and my own revision plan, I've completely reworked my original code. Play as Pac-Man, Ms., or Jr., and select from several mazes. Original sound and graphics "borrowed" from MAME emulation. Works best in Chrome and Firefox. [more inside]
posted by hiteleven on Nov 29, 2011 - 6 comments

Arcade-quality Pac-Man in HTML5

By "arcade-quality", I mean that I captured the graphics and sound from the Pac-Man arcade ROM (via MAME), implemented the original ghost movement strategies, and tried to get the animation as smooth as the original. This implementation includes a high-score board, and can be expanded to accommodate multiple mazes. [more inside]
posted by hiteleven on Apr 12, 2011 - 22 comments

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