4 posts tagged with macos.
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Arigato: A minimal, unopinionated toolkit for scripting with AudioUnits

I have written a lightweight system for making it convenient to play AudioUnit software instruments in code on macOS. Arigato consists of a tool, ARigEditor, for creating networks of pre-prepared AudioUnits (which I call ARigs, hence the name), tagged with names, and a library for loading these and doing things with them in Swift, typically in Xcode Playgrounds. Oh, and ARigEditor will also generate Playgrounds containing your AudioUnits and the necessary support code. [more inside]
posted by acb on Jun 2, 2020 - 3 comments

Plink

A macOS-based music programming environment for hosting AudioUnit instruments and effects and allowing them to be played and controlled with code written in JavaScript, optionally driven by a score. (Work under development.) [more inside]
posted by acb on Apr 17, 2019 - 0 comments

Backgroundifier & BackgroundifierBuddy

I built two macOS apps that turn your desktop wallpaper into a rotating mini-art-gallery. (Art not included, though!)
posted by archagon on May 7, 2018 - 1 comment

SensibleSideButtons: reliable, system-wide side mouse button navigation in macOS

The side buttons on generic mice work really well for navigation in Windows... but not so much in macOS. By default they basically do nothing, and most software that claims to fix this problem (USB Overdrive, etc.) only binds the buttons to keyboard shortcuts with mixed results. While testing the Logitech MX Master, I noticed that unlike every other mouse I'd come across, its side buttons were acting in a suspiciously Windows-like manner on my Mac. (No blinking menu bars. No occasional destructive behavior. No mis-targeted navigation commands.) I decided to investigate this phenomenon in hopes of porting the behavior to all my other mice, and to make a long story short: it works! Really well! (Under GPL!)
posted by archagon on Jul 26, 2017 - 0 comments

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