5 posts tagged with gamedev and games.
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Penga, a penguin physics game

I recently integrated Planck.js into a client's product and wanted to reuse that knowledge to make a fun game, so I picked an idea and tweeted along as I refined & built it. [more inside]
posted by malevolent on Jun 10, 2022 - 7 comments

BOKEH game

I wanted to make a simple webgame similar to those old Flash ones where you eat smaller fish & avoid bigger ones. A 'budget' of 1-1.5 days seemed sensible and I tweeted updates while building it.
posted by malevolent on Apr 21, 2022 - 5 comments

Mixolumia

Mixolumia is an entrancing, musical block-clearing puzzler released on itch just the other day. I wound up documenting the 18-month development process in a big twitter thread (also in twitter moment format) that folks have found interesting. Besides bringing a fresh twist to the puzzler genre, Mixolumia also has a dynamic soundtrack (by Josie Brechner and myself) that responds and evolves as you play. The cool thing is that the music system is open to players to create and share their own songs/sound packs. There's documentation on how to do that if you're interested in reading how it works. The game comes with a wide range of color palettes and players can customize and create their own as well. [more inside]
posted by davejh on Aug 10, 2020 - 2 comments

EXTREME MEATPUNKS FOREVER

I'm making a serial game that's half visual novel, half mech brawler, about gay disasters beating up neonazis in an alternate universe version of the American Southwest! Here are the first two episodes.
posted by brecc on Jul 19, 2018 - 4 comments

odlaw.

Odlaw (as seen on Waypoint) is a two-player stealth game about visual distraction. You and your opponent must seek each other out in a field of one hundred fake players, but with such a populated space, the first challenge is to find yourself. There's also a black-and-white mode for folks who have trouble discerning color.
posted by brecc on Jan 28, 2017 - 0 comments

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